0ad/source/simulation2/system/LocalTurnManager.cpp
Ralph Sennhauser 32fd10691d
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 08:38:40 +02:00

65 lines
1.8 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "LocalTurnManager.h"
#include "lib/debug.h"
#include "simulation2/system/TurnManager.h"
#include <js/RootingAPI.h>
class CSimulation2;
class IReplayLogger;
CLocalTurnManager::CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay)
: CTurnManager(simulation, DEFAULT_TURN_LENGTH, COMMAND_DELAY_SP, 0, replay)
{
}
void CLocalTurnManager::PostCommand(player_id_t playerid, JS::HandleValue data)
{
AddCommand(m_ClientId, playerid, data, m_CurrentTurn + m_CommandDelay);
}
void CLocalTurnManager::PostCommand(JS::HandleValue data)
{
AddCommand(m_ClientId, m_PlayerId, data, m_CurrentTurn + m_CommandDelay);
}
void CLocalTurnManager::NotifyFinishedOwnCommands(u32 turn)
{
FinishedAllCommands(turn, m_TurnLength);
}
void CLocalTurnManager::NotifyFinishedUpdate(u32 /*turn*/)
{
#if 0 // this hurts performance and is only useful for verifying log replays
std::string hash;
{
PROFILE3("state hash check");
ENSURE(m_Simulation2.ComputeStateHash(hash));
}
m_Replay.Hash(hash);
#endif
}
void CLocalTurnManager::OnSimulationMessage(CSimulationMessage*)
{
debug_warn(L"This should never be called");
}