0ad/source/simulation2
Atrik 0efde44f46 Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-07-23 10:08:24 +02:00
..
components Fix terrain elevation not affecting attack range 2026-07-23 10:08:24 +02:00
docs Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
helpers Makes GameView returning reference on camera 2026-06-28 17:57:16 +02:00
scripting Remove global g_xres and x_yres 2026-07-08 11:35:46 +02:00
serialization Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
system Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
tests Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
MessageTypes.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
Simulation2.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
Simulation2.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00