0ad/source/renderer/backend/gl
vladislavbelov 968fd50fb0 Moves Backend enum from CVideoMode to backends.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
..
Buffer.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Buffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Device.cpp Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
Device.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
DeviceCommandContext.cpp Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
DeviceCommandContext.h Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer. 2022-10-12 21:51:27 +00:00
DeviceForward.h Moves Backend enum from CVideoMode to backends. 2022-10-25 22:45:54 +00:00
Framebuffer.cpp Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
Framebuffer.h Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
ShaderProgram.cpp Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default. 2022-05-26 16:36:57 +00:00
ShaderProgram.h Adds instancing support to backend and enables it for minimap. 2022-05-24 07:11:23 +00:00
Texture.cpp Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00
Texture.h Adds usage flags to backend textures. 2022-10-12 23:19:27 +00:00