0ad/source/ps/GameSetup/Config.cpp
vladislavbelov 0e599a3176 Moves cursor to VideoMode to draw it via SDL.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.

Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
2021-09-21 22:44:46 +00:00

129 lines
3.8 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Config.h"
#include "lib/timer.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/GameSetup/CmdLineArgs.h"
// (these variables are documented in the header.)
bool g_PauseOnFocusLoss = false;
int g_xres, g_yres;
float g_GuiScale = 1.0f;
bool g_Quickstart = false;
bool g_DisableAudio = false;
//----------------------------------------------------------------------------
// config
//----------------------------------------------------------------------------
// Fill in the globals from the config files.
static void LoadGlobals()
{
CFG_GET_VAL("pauseonfocusloss", g_PauseOnFocusLoss);
CFG_GET_VAL("gui.scale", g_GuiScale);
}
static void ProcessCommandLineArgs(const CmdLineArgs& args)
{
// TODO: all these options (and the ones processed elsewhere) should
// be documented somewhere for users.
// Handle "-conf=key:value" (potentially multiple times)
std::vector<CStr> conf = args.GetMultiple("conf");
for (size_t i = 0; i < conf.size(); ++i)
{
CStr name_value = conf[i];
if (name_value.Find(':') != -1)
{
CStr name = name_value.BeforeFirst(":");
CStr value = name_value.AfterFirst(":");
g_ConfigDB.SetValueString(CFG_COMMAND, name, value);
}
}
if (args.Has("profile"))
g_ConfigDB.SetValueString(CFG_COMMAND, "profile", args.Get("profile"));
if (args.Has("quickstart"))
{
g_Quickstart = true;
g_DisableAudio = true; // do this for backward-compatibility with user expectations
}
if (args.Has("nosound"))
g_DisableAudio = true;
if (args.Has("shadows"))
g_ConfigDB.SetValueString(CFG_COMMAND, "shadows", "true");
if (args.Has("xres"))
g_ConfigDB.SetValueString(CFG_COMMAND, "xres", args.Get("xres"));
if (args.Has("yres"))
g_ConfigDB.SetValueString(CFG_COMMAND, "yres", args.Get("yres"));
if (args.Has("vsync"))
g_ConfigDB.SetValueString(CFG_COMMAND, "vsync", "true");
if (args.Has("ooslog"))
g_ConfigDB.SetValueString(CFG_COMMAND, "ooslog", "true");
if (args.Has("serializationtest"))
g_ConfigDB.SetValueString(CFG_COMMAND, "serializationtest", "true");
if (args.Has("rejointest"))
g_ConfigDB.SetValueString(CFG_COMMAND, "rejointest", args.Get("rejointest"));
}
void CONFIG_Init(const CmdLineArgs& args)
{
TIMER(L"CONFIG_Init");
CConfigDB::Initialise();
// Load the global, default config file
g_ConfigDB.SetConfigFile(CFG_DEFAULT, L"config/default.cfg");
g_ConfigDB.Reload(CFG_DEFAULT); // 216ms
// Try loading the local system config file (which doesn't exist by
// default) - this is designed as a way of letting developers edit the
// system config without accidentally committing their changes back to SVN.
g_ConfigDB.SetConfigFile(CFG_SYSTEM, L"config/local.cfg");
g_ConfigDB.Reload(CFG_SYSTEM);
g_ConfigDB.SetConfigFile(CFG_USER, L"config/user.cfg");
g_ConfigDB.Reload(CFG_USER);
g_ConfigDB.SetConfigFile(CFG_MOD, L"config/mod.cfg");
// No point in reloading mod.cfg here - we haven't mounted mods yet
ProcessCommandLineArgs(args);
// Collect information from system.cfg, the profile file,
// and any command-line overrides to fill in the globals.
LoadGlobals(); // 64ms
}