0ad/source/ps/GameSetup
wraitii 8f8e29c092 Fix incompatible mods start: show both incompatible and enabled mods;
As noted by Angen in a26535d023, refs 3bcf360107
When starting with incompatible mods, the non-incompatible mods were no
longer shown. This fixes that.
I think the code looks cleaner from this new control flow that
explicitly only mounts "mod".

Tested by: Angen
Differential Revision: https://code.wildfiregames.com/D3996
This was SVN commit r25510.
2021-05-22 07:33:49 +00:00
..
tests Add a mod installer, fixes #4027. 2018-04-15 01:46:28 +00:00
Atlas.cpp Add the ability to specify a log level when using dlopen and change it to normal for Atlas. 2014-06-05 17:07:04 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Speed up GetAvailableMods for archives. 2021-05-16 13:50:05 +00:00
CmdLineArgs.h Mod and mod-mounting cleanup and improvements. 2021-05-20 14:36:42 +00:00
Config.cpp Reduces CConsole interface and simplifies the initialization step. 2021-05-21 23:10:43 +00:00
Config.h Replaces global g_VSync state by VideoMode property. 2021-05-21 21:33:43 +00:00
GameSetup.cpp Fix incompatible mods start: show both incompatible and enabled mods; 2021-05-22 07:33:49 +00:00
GameSetup.h Mod and mod-mounting cleanup and improvements. 2021-05-20 14:36:42 +00:00
HWDetect.cpp Remove all external usage of CmptPrivate. Header cleanup. 2021-05-15 13:54:58 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Paths.h Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145. 2012-03-22 00:23:31 +00:00