0ad/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp
Ykkrosh 0bdc1c22c8 # Made the Atlas scenario editor partly work on Linux.
- Made the canvas get shown before it's used.
 - Added some bits of SDL initialisation so that SDL_GL_GetProcAddress
is happy.
SnapSplitterWindow: fixed virtual override.

This was SVN commit r4735.
2007-01-03 15:45:13 +00:00

61 lines
1.8 KiB
C++

#include "stdafx.h"
#include "SnapSplitterWindow.h"
BEGIN_EVENT_TABLE(SnapSplitterWindow, wxSplitterWindow)
EVT_SPLITTER_SASH_POS_CHANGING(wxID_ANY, SnapSplitterWindow::OnSashPosChanging)
EVT_SPLITTER_DCLICK(wxID_ANY, SnapSplitterWindow::OnDoubleClick)
END_EVENT_TABLE()
SnapSplitterWindow::SnapSplitterWindow(wxWindow* parent, long style)
: wxSplitterWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
style | wxSP_LIVE_UPDATE),
m_SnapTolerance(16)
{
// Set min size, to disable unsplitting
SetMinimumPaneSize(32);
}
void SnapSplitterWindow::SetDefaultSashPosition(int sashPosition)
{
m_DefaultSashPosition = sashPosition;
// Set gravity so that the unspecified-size window is resized
if (sashPosition < 0)
SetSashGravity(1.0);
else if (sashPosition == 0)
SetSashGravity(0.5);
else
SetSashGravity(0.0);
}
bool SnapSplitterWindow::SplitVertically(wxWindow *window1, wxWindow *window2, int sashPosition)
{
if (sashPosition == 0)
sashPosition = m_DefaultSashPosition;
return wxSplitterWindow::SplitVertically(window1, window2, sashPosition);
}
bool SnapSplitterWindow::SplitHorizontally(wxWindow *window1, wxWindow *window2, int sashPosition)
{
if (sashPosition == 0)
sashPosition = m_DefaultSashPosition;
return wxSplitterWindow::SplitHorizontally(window1, window2, sashPosition);
}
void SnapSplitterWindow::OnSashPosChanging(wxSplitterEvent& evt)
{
int defaultPos = ConvertSashPosition(m_DefaultSashPosition);
if (evt.GetSashPosition() >= defaultPos-m_SnapTolerance &&
evt.GetSashPosition() <= defaultPos+m_SnapTolerance)
{
evt.SetSashPosition(defaultPos);
}
}
void SnapSplitterWindow::OnDoubleClick(wxSplitterEvent& WXUNUSED(evt))
{
int defaultPos = ConvertSashPosition(m_DefaultSashPosition);
SetSashPosition(defaultPos);
}