0ad/source/simulation2
Angen 0b8aa7eb5a Fix GetTerritoryPercentage when changing number of players
Check for player being out of bounds after m_TerritoryCellCounts may be
recomputed.

Differential Revision: https://code.wildfiregames.com/D2046
Reviewed by: @Stan
This was SVN commit r23510.
2020-02-23 18:24:31 +00:00
..
components Fix GetTerritoryPercentage when changing number of players 2020-02-23 18:24:31 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Adds const to PathfinderPassability where possible. 2020-01-10 20:37:59 +00:00
scripting Adds snapping to edges for buildings 2020-01-05 01:08:05 +00:00
serialization Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
system Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. 2020-01-15 16:00:37 +00:00
tests Adds containers serialization tests, std::set serialization and movement semantics 2019-10-04 21:30:52 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13 2019-09-26 12:09:19 +00:00
Simulation2.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
TypeList.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00