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- Made some classes not be singletons, since there's no reason why they should be. - Made them non-global too (because globals have unclear lifetimes, and make it harder to test things, etc). They're now owned by CGameView and CWorld, and mostly accessed via g_Game or arguments (vaguely trying to avoid the graphics code calling into the game code). - Moved CGameView implementation into pimpl, so the header file isn't so heavy. - Changed a few pointers into references, to indicate that they're never NULL. This was SVN commit r4756. |
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| ape | ||
| archbuilder | ||
| atlas | ||
| autobuild | ||
| autolog/SVNLog | ||
| dds | ||
| entgraph | ||
| fontbuilder | ||
| i18n | ||
| pmdexp | ||
| rmgen | ||
| textureconv | ||