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BeginPathing renamed to ComputePathToGoal, as that is what this function does. IsMoving renamed to IsMoveRequested, as the function returns true when the unit has a move request going on, not when it is actually moving across the map, which was misleading. UpdateMovementState's implementation moved closer to where it is used. PathIsShort and WAYPOINT_ADVANCE_MAX are currently unused, thus deleted. Differential Revision: https://code.wildfiregames.com/D2067 This was SVN commit r22568. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||