mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
This wrapper was meant to support multiple C++ ABIs with a single pre-built gloox library wrap as a C library. A new ABI change was rejected a few years back, so this will probably take a while for it to be on the table again. With the bug tracker and mailing list currently unavailable and known TLS issues we might have replaced gloox by then anyway. Supporting multiple ABIs with the current setup isn't an issue either and is already done for 32bit vs 64bit ABI on Windows. Therefore use gloox types directly in lobby code instead of wrapper types and delete the wrapper and build-integration. Migrate to override where applicable, as it helped avoid subtle differences in signatures and finding missing inheritance of LogHandler. Finally use version check instead of os check to work around Windows using the 1.1 development branch instead of releases. Fixes: #7198 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
352 lines
9.3 KiB
C++
352 lines
9.3 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "StanzaExtensions.h"
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/******************************************************
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* GameReport, fairly generic custom stanza extension used
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* to report game statistics.
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*/
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GameReport::GameReport(const gloox::Tag* tag)
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: StanzaExtension(EXTGAMEREPORT)
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{
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if (!tag || tag->name() != "report" || tag->xmlns() != XMLNS_GAMEREPORT)
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return;
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// TODO if we want to handle receiving this stanza extension.
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};
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/**
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* Required by gloox, used to serialize the GameReport into XML for sending.
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*/
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gloox::Tag* GameReport::tag() const
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{
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gloox::Tag* t = new gloox::Tag("report");
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t->setXmlns(XMLNS_GAMEREPORT);
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for (const gloox::Tag* const& tag : m_GameReport)
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t->addChild(tag->clone());
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return t;
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}
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/**
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* Required by gloox, used to find the GameReport element in a recived IQ.
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*/
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const std::string& GameReport::filterString() const
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{
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static const std::string filter = "/iq/report[@xmlns='" XMLNS_GAMEREPORT "']";
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return filter;
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}
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gloox::StanzaExtension* GameReport::clone() const
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{
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GameReport* q = new GameReport();
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return q;
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}
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/******************************************************
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* BoardListQuery, a flexible custom IQ Stanza useful for anything with ratings, used to
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* request and receive leaderboard and rating data from server.
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* Example stanza:
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* <board player="foobar">1200</board>
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*/
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BoardListQuery::BoardListQuery(const gloox::Tag* tag)
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: StanzaExtension(EXTBOARDLISTQUERY)
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{
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if (!tag || tag->name() != "query" || tag->xmlns() != XMLNS_BOARDLIST)
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return;
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const gloox::Tag* c = tag->findTag("query/command");
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if (c)
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m_Command = c->cdata();
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for (const gloox::Tag* const& t : tag->findTagList("query/board"))
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m_StanzaBoardList.emplace_back(t->clone());
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}
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/**
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* Required by gloox, used to find the BoardList element in a received IQ.
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*/
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const std::string& BoardListQuery::filterString() const
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{
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static const std::string filter = "/iq/query[@xmlns='" XMLNS_BOARDLIST "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the BoardList request into XML for sending.
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*/
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gloox::Tag* BoardListQuery::tag() const
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{
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gloox::Tag* t = new gloox::Tag("query");
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t->setXmlns(XMLNS_BOARDLIST);
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// Check for ratinglist or boardlist command
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if (!m_Command.empty())
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t->addChild(new gloox::Tag("command", m_Command));
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for (const gloox::Tag* const& tag : m_StanzaBoardList)
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t->addChild(tag->clone());
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return t;
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}
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gloox::StanzaExtension* BoardListQuery::clone() const
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{
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BoardListQuery* q = new BoardListQuery();
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return q;
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}
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BoardListQuery::~BoardListQuery()
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{
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for (const gloox::Tag* const& t : m_StanzaBoardList)
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delete t;
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m_StanzaBoardList.clear();
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}
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/******************************************************
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* GameListQuery, custom IQ Stanza, used to receive
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* the listing of games from the server, and register/
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* unregister/changestate games on the server.
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*/
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GameListQuery::GameListQuery(const gloox::Tag* tag)
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: StanzaExtension(EXTGAMELISTQUERY)
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{
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if (!tag || tag->name() != "query" || tag->xmlns() != XMLNS_GAMELIST)
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return;
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const gloox::Tag* c = tag->findTag("query/command");
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if (c)
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m_Command = c->cdata();
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for (const gloox::Tag* const& t : tag->findTagList("query/game"))
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m_GameList.emplace_back(t->clone());
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}
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/**
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* Required by gloox, used to find the GameList element in a received IQ.
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*/
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const std::string& GameListQuery::filterString() const
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{
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static const std::string filter = "/iq/query[@xmlns='" XMLNS_GAMELIST "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the game object into XML for sending.
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*/
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gloox::Tag* GameListQuery::tag() const
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{
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gloox::Tag* t = new gloox::Tag("query");
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t->setXmlns(XMLNS_GAMELIST);
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// Check for register / unregister command
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if (!m_Command.empty())
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t->addChild(new gloox::Tag("command", m_Command));
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for (const gloox::Tag* const& tag : m_GameList)
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t->addChild(tag->clone());
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return t;
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}
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gloox::StanzaExtension* GameListQuery::clone() const
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{
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GameListQuery* q = new GameListQuery();
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return q;
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}
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GameListQuery::~GameListQuery()
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{
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for (const gloox::Tag* const & t : m_GameList)
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delete t;
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m_GameList.clear();
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}
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/******************************************************
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* ProfileQuery, a custom IQ Stanza useful for fetching
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* user profiles
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* Example stanza:
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* <profile player="foobar" highestRating="1500" rank="1895" totalGamesPlayed="50"
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* wins="25" losses="25" /><command>foobar</command>
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*/
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ProfileQuery::ProfileQuery(const gloox::Tag* tag)
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: StanzaExtension(EXTPROFILEQUERY)
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{
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if (!tag || tag->name() != "query" || tag->xmlns() != XMLNS_PROFILE)
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return;
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const gloox::Tag* c = tag->findTag("query/command");
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if (c)
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m_Command = c->cdata();
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for (const gloox::Tag* const& t : tag->findTagList("query/profile"))
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m_StanzaProfile.emplace_back(t->clone());
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}
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/**
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* Required by gloox, used to find the Profile element in a received IQ.
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*/
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const std::string& ProfileQuery::filterString() const
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{
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static const std::string filter = "/iq/query[@xmlns='" XMLNS_PROFILE "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the Profile request into XML for sending.
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*/
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gloox::Tag* ProfileQuery::tag() const
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{
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gloox::Tag* t = new gloox::Tag("query");
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t->setXmlns(XMLNS_PROFILE);
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if (!m_Command.empty())
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t->addChild(new gloox::Tag("command", m_Command));
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for (const gloox::Tag* const& tag : m_StanzaProfile)
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t->addChild(tag->clone());
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return t;
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}
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gloox::StanzaExtension* ProfileQuery::clone() const
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{
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ProfileQuery* q = new ProfileQuery();
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return q;
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}
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ProfileQuery::~ProfileQuery()
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{
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for (const gloox::Tag* const& t : m_StanzaProfile)
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delete t;
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m_StanzaProfile.clear();
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}
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/******************************************************
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* LobbyAuth, a custom IQ Stanza, used to send and
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* receive a security token for hosting authentication.
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*/
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LobbyAuth::LobbyAuth(const gloox::Tag* tag)
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: StanzaExtension(EXTLOBBYAUTH)
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{
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if (!tag || tag->name() != "auth" || tag->xmlns() != XMLNS_LOBBYAUTH)
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return;
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const gloox::Tag* c = tag->findTag("auth/token");
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if (c)
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m_Token = c->cdata();
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}
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/**
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* Required by gloox, used to find the LobbyAuth element in a received IQ.
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*/
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const std::string& LobbyAuth::filterString() const
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{
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static const std::string filter = "/iq/auth[@xmlns='" XMLNS_LOBBYAUTH "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the auth object into XML for sending.
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*/
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gloox::Tag* LobbyAuth::tag() const
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{
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gloox::Tag* t = new gloox::Tag("auth");
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t->setXmlns(XMLNS_LOBBYAUTH);
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// Check for the auth token
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if (!m_Token.empty())
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t->addChild(new gloox::Tag("token", m_Token));
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return t;
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}
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gloox::StanzaExtension* LobbyAuth::clone() const
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{
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return new LobbyAuth();
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}
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/******************************************************
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* ConnectionData, a custom IQ Stanza, used to send and
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* receive a ip and port of the server.
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*/
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ConnectionData::ConnectionData(const gloox::Tag* tag)
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: StanzaExtension(EXTCONNECTIONDATA)
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{
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if (!tag || tag->name() != "connectiondata" || tag->xmlns() != XMLNS_CONNECTIONDATA)
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return;
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const gloox::Tag* c = tag->findTag("connectiondata/ip");
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if (c)
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m_Ip = c->cdata();
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const gloox::Tag* p= tag->findTag("connectiondata/port");
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if (p)
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m_Port = p->cdata();
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const gloox::Tag* pip = tag->findTag("connectiondata/isLocalIP");
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if (pip)
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m_IsLocalIP = pip->cdata();
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const gloox::Tag* s = tag->findTag("connectiondata/useSTUN");
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if (s)
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m_UseSTUN = s->cdata();
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const gloox::Tag* pw = tag->findTag("connectiondata/password");
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if (pw)
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m_Password = pw->cdata();
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const gloox::Tag* cs = tag->findTag("connectiondata/clientsalt");
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if (cs)
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m_ClientSalt = cs->cdata();
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const gloox::Tag* e = tag->findTag("connectiondata/error");
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if (e)
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m_Error= e->cdata();
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}
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/**
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* Required by gloox, used to find the LobbyAuth element in a received IQ.
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*/
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const std::string& ConnectionData::filterString() const
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{
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static const std::string filter = "/iq/connectiondata[@xmlns='" XMLNS_CONNECTIONDATA "']";
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return filter;
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}
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/**
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* Required by gloox, used to serialize the auth object into XML for sending.
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*/
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gloox::Tag* ConnectionData::tag() const
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{
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gloox::Tag* t = new gloox::Tag("connectiondata");
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t->setXmlns(XMLNS_CONNECTIONDATA);
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if (!m_Ip.empty())
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t->addChild(new gloox::Tag("ip", m_Ip));
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if (!m_Port.empty())
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t->addChild(new gloox::Tag("port", m_Port));
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if (!m_IsLocalIP.empty())
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t->addChild(new gloox::Tag("isLocalIP", m_IsLocalIP));
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if (!m_UseSTUN.empty())
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t->addChild(new gloox::Tag("useSTUN", m_UseSTUN));
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if (!m_Password.empty())
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t->addChild(new gloox::Tag("password", m_Password));
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if (!m_ClientSalt.empty())
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t->addChild(new gloox::Tag("clientsalt", m_ClientSalt));
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if (!m_Error.empty())
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t->addChild(new gloox::Tag("error", m_Error));
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return t;
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}
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gloox::StanzaExtension* ConnectionData::clone() const
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{
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return new ConnectionData();
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}
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