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close #141 The problem was that the shadow matrices were setup in BeginFrame, but GraphicsView calls SetCamera after BeginFrame. The solution was to move the shadow matrix setup into CRenderer::SetCamera. This caused a second problem because RenderReflections/RenderRefractions used SetCamera to change the OpenGL matrices. Solved this problem by distinguishing explicitly between the camera used for the scene as a whole and the camera used to configure OpenGL. The latter can be a virtual camera for shadow or reflection rendering and similar render-to-texture effects. This was SVN commit r4330. |
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| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| maths | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scripting | ||
| simulation | ||
| sound | ||
| tools | ||
| main.cpp | ||