mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
This changes ConfigDB to support empty settings, marked with `= ""`. It also changes hotkey to handle unused hotkeys, but stil have them appear in the hotkey editor. Fixes an issue where the current editor would bug when saving an empty hotkey. Removes the old system for unused hotkeys, adjust hotkey files accordingly. Reported by: FeldFeld Differential Revision: https://code.wildfiregames.com/D3307 This was SVN commit r24618.
173 lines
5.8 KiB
C++
173 lines
5.8 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "JSInterface_Hotkey.h"
|
|
|
|
#include "lib/external_libraries/libsdl.h"
|
|
#include "ps/CLogger.h"
|
|
#include "ps/Hotkey.h"
|
|
#include "ps/KeyName.h"
|
|
#include "scriptinterface/ScriptConversions.h"
|
|
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
#include <set>
|
|
|
|
/**
|
|
* Convert an unordered map to a JS object, mapping keys to values.
|
|
* Assumes T to have a c_str() method that returns a const char*
|
|
* NB: this is unordered since no particular effort is made to preserve order.
|
|
* TODO: this could be moved to ScriptConversions.cpp if the need arises.
|
|
*/
|
|
template<typename T, typename U>
|
|
static void ToJSVal_unordered_map(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::unordered_map<T, U>& val)
|
|
{
|
|
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
|
|
if (!obj)
|
|
{
|
|
ret.setUndefined();
|
|
return;
|
|
}
|
|
for (const std::pair<T, U>& item : val)
|
|
{
|
|
JS::RootedValue el(rq.cx);
|
|
ScriptInterface::ToJSVal<U>(rq, &el, item.second);
|
|
JS_SetProperty(rq.cx, obj, item.first.c_str(), el);
|
|
}
|
|
ret.setObject(*obj);
|
|
}
|
|
|
|
template<>
|
|
void ScriptInterface::ToJSVal<std::unordered_map<std::string, std::vector<std::vector<std::string>>>>(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::unordered_map<std::string, std::vector<std::vector<std::string>>>& val)
|
|
{
|
|
ToJSVal_unordered_map(rq, ret, val);
|
|
}
|
|
|
|
template<>
|
|
void ScriptInterface::ToJSVal<std::unordered_map<std::string, std::string>>(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::unordered_map<std::string, std::string>& val)
|
|
{
|
|
ToJSVal_unordered_map(rq, ret, val);
|
|
}
|
|
|
|
/**
|
|
* @return a (js) object mapping hotkey name (from cfg files) to a list ofscancode names
|
|
*/
|
|
JS::Value GetHotkeyMap(ScriptInterface::CmptPrivate* pCmptPrivate)
|
|
{
|
|
ScriptRequest rq(*pCmptPrivate->pScriptInterface);
|
|
|
|
JS::RootedValue hotkeyMap(rq.cx);
|
|
|
|
std::unordered_map<std::string, std::vector<std::vector<std::string>>> hotkeys;
|
|
for (const std::pair<const SDL_Scancode_, KeyMapping>& key : g_HotkeyMap)
|
|
for (const SHotkeyMapping& mapping : key.second)
|
|
{
|
|
std::vector<std::string> keymap;
|
|
if (key.first != UNUSED_HOTKEY_CODE)
|
|
keymap.push_back(FindScancodeName(static_cast<SDL_Scancode>(key.first)));
|
|
for (const SKey& secondary_key : mapping.requires)
|
|
keymap.push_back(FindScancodeName(static_cast<SDL_Scancode>(secondary_key.code)));
|
|
// If keymap is empty (== unused) or size 1, push the combination.
|
|
// Otherwise, all permutations of the combination will exist, so pick one using an arbitrary order.
|
|
if (keymap.size() < 2 || keymap[0] < keymap[1])
|
|
hotkeys[mapping.name].emplace_back(keymap);
|
|
}
|
|
pCmptPrivate->pScriptInterface->ToJSVal(rq, &hotkeyMap, hotkeys);
|
|
|
|
return hotkeyMap;
|
|
}
|
|
|
|
/**
|
|
* @return a (js) object mapping scancode names to their locale-dependent name.
|
|
*/
|
|
JS::Value GetScancodeKeyNames(ScriptInterface::CmptPrivate* pCmptPrivate)
|
|
{
|
|
ScriptRequest rq(*pCmptPrivate->pScriptInterface);
|
|
|
|
JS::RootedValue obj(rq.cx);
|
|
std::unordered_map<std::string, std::string> map;
|
|
|
|
// Get the name of all scancodes.
|
|
// This is slightly wasteful but should be fine overall, they are dense.
|
|
for (int i = 0; i < MOUSE_LAST; ++i)
|
|
map[FindScancodeName(static_cast<SDL_Scancode>(i))] = FindKeyName(static_cast<SDL_Scancode>(i));
|
|
pCmptPrivate->pScriptInterface->ToJSVal(rq, &obj, map);
|
|
|
|
return obj;
|
|
}
|
|
|
|
void ReloadHotkeys(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
|
|
{
|
|
UnloadHotkeys();
|
|
LoadHotkeys();
|
|
}
|
|
|
|
JS::Value GetConflicts(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue combination)
|
|
{
|
|
ScriptInterface* scriptInterface = pCmptPrivate->pScriptInterface;
|
|
ScriptRequest rq(*scriptInterface);
|
|
|
|
std::vector<std::string> keys;
|
|
if (!scriptInterface->FromJSVal(rq, combination, keys))
|
|
{
|
|
LOGERROR("Invalid hotkey combination");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (keys.empty())
|
|
return JS::NullValue();
|
|
|
|
// Pick a random code as a starting point of the hotkeys (they are all equivalent).
|
|
SDL_Scancode_ startCode = FindScancode(keys.back());
|
|
|
|
std::unordered_map<SDL_Scancode_, KeyMapping>::const_iterator it = g_HotkeyMap.find(startCode);
|
|
if (it == g_HotkeyMap.end())
|
|
return JS::NullValue();
|
|
|
|
// Create a sorted vector with the remaining keys.
|
|
keys.pop_back();
|
|
|
|
std::set<SKey> codes;
|
|
for (const std::string& key : keys)
|
|
codes.insert(SKey{ FindScancode(key), false });
|
|
|
|
std::vector<CStr> conflicts;
|
|
// This isn't very efficient, but we shouldn't iterate too many hotkeys
|
|
// since we at least have one matching key.
|
|
for (const SHotkeyMapping& keymap : it->second)
|
|
{
|
|
std::set<SKey> match(keymap.requires.begin(), keymap.requires.end());
|
|
if (codes == match)
|
|
conflicts.emplace_back(keymap.name);
|
|
}
|
|
if (conflicts.empty())
|
|
return JS::NullValue();
|
|
|
|
JS::RootedValue ret(rq.cx);
|
|
scriptInterface->ToJSVal(rq, &ret, conflicts);
|
|
return ret;
|
|
}
|
|
|
|
void JSI_Hotkey::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
|
|
{
|
|
scriptInterface.RegisterFunction<JS::Value, &GetHotkeyMap>("GetHotkeyMap");
|
|
scriptInterface.RegisterFunction<JS::Value, &GetScancodeKeyNames>("GetScancodeKeyNames");
|
|
scriptInterface.RegisterFunction<void, &ReloadHotkeys>("ReloadHotkeys");
|
|
scriptInterface.RegisterFunction<JS::Value, JS::HandleValue, &GetConflicts>("GetConflicts");
|
|
}
|