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dyn_array supports "wrapping" other types of memory (stopgap measure)
texture codecs now load via DynArray (intermediate step to all mem stuff
going through res/mem.cpp)
simplified tex codecs by doing as many checks as possible in
tex_load_mem ("template method"-esque)
This was SVN commit r2690.
25 lines
596 B
C
25 lines
596 B
C
#include "lib/types.h"
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struct DynArray
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{
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u8* base;
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size_t max_size_pa; // reserved
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size_t cur_size; // committed
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size_t pos;
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int prot; // applied to newly committed pages
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};
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extern int da_alloc(DynArray* da, size_t max_size);
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extern int da_free(DynArray* da);
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extern int da_set_size(DynArray* da, size_t new_size);
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extern int da_set_prot(DynArray* da, int prot);
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extern int da_wrap_fixed(DynArray* da, u8* p, size_t size);
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extern int da_read(DynArray* da, void* data_dst, size_t size);
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extern int da_append(DynArray* da, const void* data_src, size_t size);
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