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https://gitea.wildfiregames.com/0ad/0ad
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Since it is very non-trivial to determine which mods change checksums and which don't, this relies on modder goodwill (and on verification on our end for signed mods). The declaration is an optional "ignoreInCompatibilityChecks" boolean in mod.json Also rework slightly the MP lobby mod display to always show the host mods in a clear manner. Differential Revision: https://code.wildfiregames.com/D3968 This was SVN commit r25634.
168 lines
5.1 KiB
C++
168 lines
5.1 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Mod.h"
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#include "ps/Mod.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/ScriptConversions.h"
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extern void RestartEngine();
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// To avoid copying data needlessly in GetEngineInfo, implement a ToJSVal for pointer types.
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using ModDataCPtr = const Mod::ModData*;
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template<>
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void Script::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, const ModDataCPtr& data)
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{
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ret.set(Script::CreateObject(rq));
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Script::SetProperty(rq, ret, "mod", data->m_Pathname);
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Script::SetProperty(rq, ret, "name", data->m_Name);
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Script::SetProperty(rq, ret, "version", data->m_Version);
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Script::SetProperty(rq, ret, "ignoreInCompatibilityChecks", data->m_IgnoreInCompatibilityChecks);
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}
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// Required by JSVAL_VECTOR, but can't be implemented.
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template<>
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bool Script::FromJSVal(const ScriptRequest &, const JS::HandleValue, ModDataCPtr&)
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{
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LOGERROR("Not implemented");
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return false;
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}
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JSVAL_VECTOR(const Mod::ModData*);
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// Implement FromJSVal as a non-pointer type.
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template<>
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void Script::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, const Mod::ModData& data)
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{
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ret.set(Script::CreateObject(rq));
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Script::SetProperty(rq, ret, "mod", data.m_Pathname);
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Script::SetProperty(rq, ret, "name", data.m_Name);
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Script::SetProperty(rq, ret, "version", data.m_Version);
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Script::SetProperty(rq, ret, "ignoreInCompatibilityChecks", data.m_IgnoreInCompatibilityChecks);
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}
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template<>
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bool Script::FromJSVal(const ScriptRequest& rq, const JS::HandleValue val, Mod::ModData& data)
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{
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// This property is not set in mod.json files, so don't fail if it's not there.
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if (Script::HasProperty(rq, val, "mod") && !Script::GetProperty(rq, val, "mod", data.m_Pathname))
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return false;
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if (!Script::GetProperty(rq, val, "version", data.m_Version))
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return false;
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if (!Script::GetProperty(rq, val, "name", data.m_Name))
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return false;
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// Optional - this makes the mod 'GUI-only'.
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if (Script::HasProperty(rq, val, "ignoreInCompatibilityChecks"))
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{
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if (!Script::GetProperty(rq, val, "ignoreInCompatibilityChecks", data.m_IgnoreInCompatibilityChecks))
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return false;
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}
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else
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data.m_IgnoreInCompatibilityChecks = false;
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return true;
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}
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JSVAL_VECTOR(Mod::ModData);
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namespace JSI_Mod
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{
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Mod* ModGetter(const ScriptRequest&, JS::CallArgs&)
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{
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return &g_Mods;
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}
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JS::Value GetEngineInfo(const ScriptInterface& scriptInterface)
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{
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ScriptRequest rq(scriptInterface);
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JS::RootedValue mods(rq.cx);
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Script::ToJSVal(rq, &mods, g_Mods.GetEnabledModsData());
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JS::RootedValue metainfo(rq.cx);
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Script::CreateObject(
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rq,
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&metainfo,
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"engine_version", engine_version,
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"mods", mods);
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Script::FreezeObject(rq, metainfo, true);
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return metainfo;
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}
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JS::Value GetAvailableMods(const ScriptRequest& rq)
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{
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JS::RootedValue ret(rq.cx, Script::CreateObject(rq));
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for (const Mod::ModData& data : g_Mods.GetAvailableMods())
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{
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JS::RootedValue json(rq.cx);
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if (!Script::ParseJSON(rq, data.m_Text, &json))
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{
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ScriptException::Raise(rq, "Error parsing mod.json of '%s'", data.m_Pathname.c_str());
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continue;
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}
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Script::SetProperty(rq, ret, data.m_Pathname.c_str(), json);
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}
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return ret.get();
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}
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bool AreModsPlayCompatible(const std::vector<Mod::ModData>& a, const std::vector<Mod::ModData>& b)
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{
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std::vector<const Mod::ModData*> modsA, modsB;
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modsA.reserve(a.size());
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for (const Mod::ModData& mod : a)
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modsA.push_back(&mod);
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modsB.reserve(b.size());
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for (const Mod::ModData& mod : b)
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modsB.push_back(&mod);
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return Mod::AreModsPlayCompatible(modsA, modsB);
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}
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bool SetModsAndRestartEngine(const ScriptInterface& scriptInterface, const std::vector<CStr>& mods)
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{
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if (!g_Mods.EnableMods(scriptInterface, mods, false))
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return false;
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RestartEngine();
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return true;
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}
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bool HasIncompatibleMods()
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{
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return g_Mods.GetIncompatibleMods().size() > 0;
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<GetEngineInfo>(rq, "GetEngineInfo");
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ScriptFunction::Register<GetAvailableMods>(rq, "GetAvailableMods");
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ScriptFunction::Register<&Mod::GetEnabledMods, ModGetter>(rq, "GetEnabledMods");
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ScriptFunction::Register<AreModsPlayCompatible>(rq, "AreModsPlayCompatible");
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ScriptFunction::Register<HasIncompatibleMods> (rq, "HasIncompatibleMods");
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ScriptFunction::Register<&Mod::GetIncompatibleMods, ModGetter>(rq, "GetIncompatibleMods");
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ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine");
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}
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}
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