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based on a patch by: aeonios `off` means that the territory visibility cannot be changed `hidden` means that it's hidden by default but can be enabled `visible` means it's visible by default
33 lines
1.5 KiB
C++
33 lines
1.5 KiB
C++
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpTerritoryManager.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(TerritoryManager)
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DEFINE_INTERFACE_METHOD("GetOwner", ICmpTerritoryManager, GetOwner)
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DEFINE_INTERFACE_METHOD("GetNeighbours", ICmpTerritoryManager, GetNeighbours)
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DEFINE_INTERFACE_METHOD("IsConnected", ICmpTerritoryManager, IsConnected)
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DEFINE_INTERFACE_METHOD("SetTerritoryBlinking", ICmpTerritoryManager, SetTerritoryBlinking)
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DEFINE_INTERFACE_METHOD("IsTerritoryBlinking", ICmpTerritoryManager, IsTerritoryBlinking)
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DEFINE_INTERFACE_METHOD("GetTerritoryPercentage", ICmpTerritoryManager, GetTerritoryPercentage)
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DEFINE_INTERFACE_METHOD("UpdateColors", ICmpTerritoryManager, UpdateColors)
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DEFINE_INTERFACE_METHOD("IsVisible", ICmpTerritoryManager, IsVisible)
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END_INTERFACE_WRAPPER(TerritoryManager)
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