0ad/source/ps/GameSetup
Itms 9f023825e0
Export a 10-char commit hash in the build version
This avoids collisions in the user report, fixes #7174.
Update the user report version to account for the new build version
format, fixes #7173.

The build version displayed in the GUI is kept at 5 characters for
main menu clutter concerns.
2025-01-07 13:51:45 +01:00
..
tests Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Atlas.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Atlas.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CmdLineArgs.cpp Fix style of #7269 after Vlad's comments 2024-12-17 11:19:20 +01:00
CmdLineArgs.h Fix style of #7269 after Vlad's comments 2024-12-17 11:19:20 +01:00
Config.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Config.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
GameSetup.cpp Use JS for autostart parsing 2024-12-07 20:27:23 +01:00
GameSetup.h Don't use std::shared_ptr to store m_ScriptContext and m_ScriptInterface in the CGUIManager 2024-06-27 19:09:30 +00:00
HWDetect.cpp Export a 10-char commit hash in the build version 2025-01-07 13:51:45 +01:00
HWDetect.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00