0ad/source/network
Paul Robinson 5b98a647dc Adding Engine Version and Mod name/version checks to multiplayer handshake.
Incrementing protocol version as handshake messages have changed.
2025-01-25 07:39:32 +01:00
..
scripting Always use STUN for hosting games using the lobby 2025-01-20 06:52:14 +01:00
tests Always use STUN for hosting games using the lobby 2025-01-20 06:52:14 +01:00
FSM.h Make CFsm a template 2024-05-04 16:13:02 +00:00
NetClient.cpp Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetClient.h Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetClientTurnManager.cpp Replace usage of OSString().c_str() by OSString 2024-10-28 16:35:49 +01:00
NetClientTurnManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetEnet.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetEnet.h Use a lower default MTU for ENet hosts, and make it configurable. 2023-04-10 08:21:07 +00:00
NetFileTransfer.cpp Enable multiple RequestTypes 2024-12-19 21:36:51 +01:00
NetFileTransfer.h Enable multiple RequestTypes 2024-12-19 21:36:51 +01:00
NetHost.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetHost.h Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetMessage.cpp Multiplayer saved games 2024-12-19 21:36:51 +01:00
NetMessage.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetMessages.h Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetMessageSim.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetProtocol.cpp Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetProtocol.h Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetServer.cpp Adding Engine Version and Mod name/version checks to multiplayer handshake. 2025-01-25 07:39:32 +01:00
NetServer.h Always use STUN for hosting games using the lobby 2025-01-20 06:52:14 +01:00
NetServerTurnManager.cpp Multicast chat messages 2024-12-27 19:32:03 +01:00
NetServerTurnManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetSession.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetSession.h Make CFsm a template 2024-05-04 16:13:02 +00:00
NetStats.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NetStats.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
NMTCreator.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Serialization.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
StringConverters.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
StunClient.cpp Reduce time needed for STUN 2024-08-23 21:00:15 +02:00
StunClient.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00