0ad/source/gui/Scripting/JSInterface_GUIProxy.cpp
trompetin17 8c250568e7
Add scrollpanel widget
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
  or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
  are only partially visible within the scroll boundaries, improving
  visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
  within the panel's visible boundaries, preventing interaction with
  objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
  virtual space management, allowing the panel to maintain a minimum
  internal size independent of its actual on-screen dimensions. Even
  when the panel is resized, this ensures that the content respects a
  defined virtual space (with min_width and min_height), effectively
  simulating a larger internal canvas. This is particularly useful for
  large content or scenarios where a more extensive scrollable area is
  required than the current visible panel.
2024-11-12 15:01:42 -05:00

76 lines
2.6 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_GUIProxy_impl.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/ObjectTypes/CButton.h"
#include "gui/ObjectTypes/CList.h"
#include "gui/ObjectTypes/CMiniMap.h"
#include "gui/ObjectTypes/CScrollPanel.h"
#include "gui/ObjectTypes/CText.h"
// Called for every specialization - adds the common interface.
template<>
void JSI_GUIProxy<IGUIObject>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
CreateFunction<&IGUIObject::GetName>(rq, cache, "toString");
CreateFunction<&IGUIObject::GetName>(rq, cache, "toSource");
CreateFunction<&IGUIObject::SetFocus>(rq, cache, "focus");
CreateFunction<&IGUIObject::ReleaseFocus>(rq, cache, "blur");
CreateFunction<&IGUIObject::GetComputedSize>(rq, cache, "getComputedSize");
}
DECLARE_GUIPROXY(IGUIObject);
// Implement derived types below.
// CButton
template<> void JSI_GUIProxy<CButton>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
CreateFunction<&CButton::GetTextSize>(rq, cache, "getTextSize");
}
DECLARE_GUIPROXY(CButton);
// CText
template<> void JSI_GUIProxy<CText>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
CreateFunction<&CText::GetTextSize>(rq, cache, "getTextSize");
}
DECLARE_GUIPROXY(CText);
// CList
template<> void JSI_GUIProxy<CList>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
CreateFunction<static_cast<void(CList::*)(const CGUIString&)>(&CList::AddItem)>(rq, cache, "addItem");
}
DECLARE_GUIPROXY(CList);
// CMiniMap
template<> void JSI_GUIProxy<CMiniMap>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
CreateFunction<&CMiniMap::Flare>(rq, cache, "flare");
}
DECLARE_GUIPROXY(CMiniMap);
// CScrollPanel
template<> void JSI_GUIProxy<CScrollPanel>::CreateFunctions(const ScriptRequest& rq, GUIProxyProps* cache)
{
CreateFunction<&CScrollPanel::ResetScrollPosition>(rq, cache, "resetScrollPosition");
}
DECLARE_GUIPROXY(CScrollPanel);