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The synchronous client-side SendHolePunchingMessages and the server worker each implemented the fw_punch config reading, the target resolution and the message pacing. Move them to a StunClient::HolePuncher class which sends due messages without blocking, and express the blocking client-side variant as a loop over it. The single-message StunClient::SendHolePunchingMessage is no longer needed. As a side effect, the client no longer sleeps for fw_punch.delay after the last message, and skips sending if the server address cannot be resolved instead of punching an unresolvable address. Requested by Phosit in the review of #8977.
98 lines
3 KiB
C++
98 lines
3 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* Copyright (C) 2013-2016 SuperTuxKart-Team.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef STUNCLIENT_H
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#define STUNCLIENT_H
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#include "lib/external_libraries/enet.h"
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#include "lib/types.h"
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#include <chrono>
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#include <optional>
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#include <string>
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#include <vector>
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class CStr8;
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typedef struct _ENetHost ENetHost;
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namespace StunClient
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{
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/**
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* Return the publicly accessible IP of the given ENet host/socket.
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* This is done by contacting STUN server.
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* The return IP & port should only be considered valid for the give host/socket.
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*/
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bool FindPublicIP(ENetHost& enetClient, CStr8& ip, u16& port);
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/**
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* Send a message to the target server with the given ENet host/socket.
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* This will open a port on the local gateway (if any) to receive trafic,
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* allowing the recipient to answer (thus 'punching a hole' in the NAT).
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* NB: this assumes consistent NAT, i.e. the outgoing port is always the same for the given client,
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* thus allowing the IP discovered via STUN to be sent to the target server.
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*/
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void SendHolePunchingMessages(ENetHost& enetClient, const std::string& serverAddress, u16 serverPort);
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/**
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* Sends hole punching messages (@see SendHolePunchingMessages) to any number
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* of targets without blocking: each call to Tick sends the messages that are
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* due and returns when the next one is. Not thread-safe.
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*/
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class HolePuncher
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{
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public:
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/**
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* Resolve the target and schedule lobby.fw_punch.num_msg messages to it
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* (a negative number meaning until RemoveTarget is called).
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* @return whether messages were scheduled.
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*/
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bool AddTarget(const std::string& address, u16 port);
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/**
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* Stop sending messages to the target, e.g. because it connected.
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*/
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void RemoveTarget(const ENetAddress& address);
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/**
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* Send all due messages from the given ENet host/socket.
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* @return the time the next message is due, or std::nullopt if no
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* messages remain to be sent.
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*/
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std::optional<std::chrono::steady_clock::time_point> Tick(ENetHost& enetClient);
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private:
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struct Target
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{
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ENetAddress address;
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/// A negative number means sending until RemoveTarget is called.
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int remainingMessages;
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std::chrono::steady_clock::time_point nextSendTime;
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};
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std::vector<Target> m_Targets;
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};
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/**
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* Return the local IP.
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* Technically not a STUN method, but convenient to define here.
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*/
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bool FindLocalIP(CStr8& ip);
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}
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#endif // STUNCLIENT_H
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