0ad/source/simulation2
Ykkrosh 1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
..
components Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
scripting # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
serialization # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
system Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
tests # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
MessageTypes.h # Add fog-of-war. 2010-09-23 12:13:13 +00:00
Simulation2.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Simulation2.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
TypeList.h Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00