0ad/source/gui/CTooltip.cpp
elexis 040624acff Replace copy-assigning GUI<T>::GetSetting from c2a71e41bf with the reference returning GetSetting from 3dfa23cd25.
Avoids one or two dozen unoptimizable string copies and two CPos copies,
mostly in SetupText.

The reference return allows to mark values as const where the previous
one prevented that.
This also reveals unused variables where the previous code hid them.

Thus use unused variable "buffer_zone" in the otherwise unused (since
b1422137e5, refs 0f807c643a) CCheckBox::SetupText() from b5f6d19332 and
use the unused variable "scrollbar" in CInput GUIM_MOUSE_PRESS_LEFT from
4113aa0a36.

Refs unintentionally copied DrawCall cache due to GetSetting copying in
c19f3608a5, fixed in 8f4f8e240f.

Differential Revision: https://code.wildfiregames.com/D2215
This was SVN commit r22765.
2019-08-23 14:43:10 +00:00

152 lines
4.6 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CTooltip.h"
#include "CGUI.h"
#include <algorithm>
CTooltip::CTooltip(CGUI& pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI)
{
// If the tooltip is an object by itself:
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<CStrW>("font");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<int>("delay");
AddSetting<CGUIColor>("textcolor");
AddSetting<float>("maxwidth");
AddSetting<CPos>("offset");
AddSetting<EVAlign>("anchor");
AddSetting<EAlign>("text_align");
// This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism
AddSetting<bool>("independent");
// If the tooltip is just a reference to another object:
AddSetting<CStr>("use_object");
AddSetting<bool>("hide_object");
// Private settings:
// This is set by GUITooltip
AddSetting<CPos>("_mousepos");
// Defaults
GUI<int>::SetSetting(this, "delay", 500);
GUI<EVAlign>::SetSetting(this, "anchor", EVAlign_Bottom);
GUI<EAlign>::SetSetting(this, "text_align", EAlign_Left);
// Set up a blank piece of text, to be replaced with a more
// interesting message later
AddText();
}
CTooltip::~CTooltip()
{
}
void CTooltip::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
const CGUIString& caption = GUI<CGUIString>::GetSetting(this, "caption");
const CStrW& font = GUI<CStrW>::GetSetting(this, "font");
const float max_width = GUI<float>::GetSetting(this, "maxwidth");
const float buffer_zone = GUI<float>::GetSetting(this, "buffer_zone");
m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, max_width, buffer_zone, this);
// Position the tooltip relative to the mouse:
const CPos& mousepos = GUI<bool>::GetSetting(this, "independent") ?
m_pGUI.GetMousePos() :
GUI<CPos>::GetSetting(this, "_mousepos");
const CPos& offset = GUI<CPos>::GetSetting(this, "offset");
float textwidth = m_GeneratedTexts[0].GetSize().cx;
float textheight = m_GeneratedTexts[0].GetSize().cy;
CClientArea size;
size.pixel.left = mousepos.x + offset.x;
size.pixel.right = size.pixel.left + textwidth;
switch (GUI<EVAlign>::GetSetting(this, "anchor"))
{
case EVAlign_Top:
size.pixel.top = mousepos.y + offset.y;
size.pixel.bottom = size.pixel.top + textheight;
break;
case EVAlign_Bottom:
size.pixel.bottom = mousepos.y + offset.y;
size.pixel.top = size.pixel.bottom - textheight;
break;
case EVAlign_Center:
size.pixel.top = mousepos.y + offset.y - textheight/2.f;
size.pixel.bottom = size.pixel.top + textwidth;
break;
default:
debug_warn(L"Invalid EVAlign!");
}
// Reposition the tooltip if it's falling off the screen:
extern int g_xres, g_yres;
extern float g_GuiScale;
float screenw = g_xres / g_GuiScale;
float screenh = g_yres / g_GuiScale;
if (size.pixel.top < 0.f)
size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f;
else if (size.pixel.bottom > screenh)
size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh;
if (size.pixel.left < 0.f)
size.pixel.right -= size.pixel.left, size.pixel.left = 0.f;
else if (size.pixel.right > screenw)
size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw;
GUI<CClientArea>::SetSetting(this, "size", size);
}
void CTooltip::HandleMessage(SGUIMessage& Message)
{
IGUITextOwner::HandleMessage(Message);
}
void CTooltip::Draw()
{
float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else
CGUISpriteInstance& sprite = GUI<CGUISpriteInstance>::GetSetting(this, "sprite");
// Normally IGUITextOwner will handle this updating but since SetupText can modify the position
// we need to call it now *before* we do the rest of the drawing
if (!m_GeneratedTextsValid)
{
SetupText();
m_GeneratedTextsValid = true;
}
m_pGUI.DrawSprite(sprite, 0, z, m_CachedActualSize);
const CGUIColor& color = GUI<CGUIColor>::GetSetting(this, "textcolor");
DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f);
}