0ad/source/gui/CChart.cpp
elexis 040624acff Replace copy-assigning GUI<T>::GetSetting from c2a71e41bf with the reference returning GetSetting from 3dfa23cd25.
Avoids one or two dozen unoptimizable string copies and two CPos copies,
mostly in SetupText.

The reference return allows to mark values as const where the previous
one prevented that.
This also reveals unused variables where the previous code hid them.

Thus use unused variable "buffer_zone" in the otherwise unused (since
b1422137e5, refs 0f807c643a) CCheckBox::SetupText() from b5f6d19332 and
use the unused variable "scrollbar" in CInput GUIM_MOUSE_PRESS_LEFT from
4113aa0a36.

Refs unintentionally copied DrawCall cache due to GetSetting copying in
c19f3608a5, fixed in 8f4f8e240f.

Differential Revision: https://code.wildfiregames.com/D2215
This was SVN commit r22765.
2019-08-23 14:43:10 +00:00

315 lines
9.1 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CChart.h"
#include "gui/CGUIColor.h"
#include "gui/CGUIString.h"
#include "gui/GUIMatrix.h"
#include "graphics/ShaderManager.h"
#include "i18n/L10n.h"
#include "lib/ogl.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
#include "third_party/cppformat/format.h"
#include <cmath>
CChart::CChart(CGUI& pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI)
{
AddSetting<CGUIColor>("axis_color");
AddSetting<float>("axis_width");
AddSetting<float>("buffer_zone");
AddSetting<CStrW>("font");
AddSetting<CStrW>("format_x");
AddSetting<CStrW>("format_y");
AddSetting<CGUIList>("series_color");
AddSetting<CGUISeries>("series");
AddSetting<EAlign>("text_align");
m_AxisWidth = GUI<float>::GetSetting(this, "axis_width");
m_FormatX = GUI<CStrW>::GetSetting(this, "format_x");
m_FormatY = GUI<CStrW>::GetSetting(this, "format_y");
}
CChart::~CChart()
{
}
void CChart::HandleMessage(SGUIMessage& Message)
{
// TODO: implement zoom
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
{
m_AxisWidth = GUI<float>::GetSetting(this, "axis_width");
m_FormatX = GUI<CStrW>::GetSetting(this, "format_x");
m_FormatY = GUI<CStrW>::GetSetting(this, "format_y");
UpdateSeries();
break;
}
}
}
void CChart::DrawLine(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector<float>& vertices) const
{
shader->Uniform(str_color, color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.1f);
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_LINE_STRIP, 0, vertices.size() / 3);
glLineWidth(1.0f);
glDisable(GL_LINE_SMOOTH);
}
void CChart::DrawTriangleStrip(const CShaderProgramPtr& shader, const CGUIColor& color, const std::vector<float>& vertices) const
{
shader->Uniform(str_color, color);
shader->VertexPointer(3, GL_FLOAT, 0, &vertices[0]);
shader->AssertPointersBound();
if (!g_Renderer.m_SkipSubmit)
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices.size() / 3);
}
void CChart::DrawAxes(const CShaderProgramPtr& shader) const
{
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
std::vector<float> vertices;
vertices.reserve(30);
#define ADD(x, y) vertices.push_back(x); vertices.push_back(y); vertices.push_back(bz + 0.5f);
ADD(m_CachedActualSize.right, m_CachedActualSize.bottom);
ADD(rect.right + m_AxisWidth, rect.bottom);
ADD(m_CachedActualSize.left, m_CachedActualSize.bottom);
ADD(rect.left, rect.bottom);
ADD(m_CachedActualSize.left, m_CachedActualSize.top);
ADD(rect.left, rect.top - m_AxisWidth);
#undef ADD
DrawTriangleStrip(shader, GUI<CGUIColor>::GetSetting(this, "axis_color"), vertices);
}
void CChart::Draw()
{
PROFILE3("render chart");
if (m_Series.empty())
return;
const float bz = GetBufferedZ();
CRect rect = GetChartRect();
const float width = rect.GetWidth();
const float height = rect.GetHeight();
// Disable depth updates to prevent apparent z-fighting-related issues
// with some drivers causing units to get drawn behind the texture.
glDepthMask(0);
// Setup the render state
CMatrix3D transform = GetDefaultGuiMatrix();
CShaderDefines lineDefines;
CShaderTechniquePtr tech = g_Renderer.GetShaderManager().LoadEffect(str_gui_solid, g_Renderer.GetSystemShaderDefines(), lineDefines);
tech->BeginPass();
CShaderProgramPtr shader = tech->GetShader();
shader->Uniform(str_transform, transform);
CVector2D scale(width / (m_RightTop.X - m_LeftBottom.X), height / (m_RightTop.Y - m_LeftBottom.Y));
for (const CChartData& data : m_Series)
{
if (data.m_Points.empty())
continue;
std::vector<float> vertices;
for (const CVector2D& point : data.m_Points)
{
if (fabs(point.X) != std::numeric_limits<float>::infinity() && fabs(point.Y) != std::numeric_limits<float>::infinity())
{
vertices.push_back(rect.left + (point.X - m_LeftBottom.X) * scale.X);
vertices.push_back(rect.bottom - (point.Y - m_LeftBottom.Y) * scale.Y);
vertices.push_back(bz + 0.5f);
}
else
{
DrawLine(shader, data.m_Color, vertices);
vertices.clear();
}
}
if (!vertices.empty())
DrawLine(shader, data.m_Color, vertices);
}
if (m_AxisWidth > 0)
DrawAxes(shader);
tech->EndPass();
// Reset depth mask
glDepthMask(1);
for (size_t i = 0; i < m_TextPositions.size(); ++i)
DrawText(i, CGUIColor(1.f, 1.f, 1.f, 1.f), m_TextPositions[i], bz + 0.5f);
}
CRect CChart::GetChartRect() const
{
return CRect(
m_CachedActualSize.TopLeft() + CPos(m_AxisWidth, m_AxisWidth),
m_CachedActualSize.BottomRight() - CPos(m_AxisWidth, m_AxisWidth)
);
}
void CChart::UpdateSeries()
{
const CGUISeries& pSeries = GUI<CGUISeries>::GetSetting(this, "series");
const CGUIList& pSeriesColor = GUI<CGUIList>::GetSetting(this, "series_color");
m_Series.clear();
m_Series.resize(pSeries.m_Series.size());
for (size_t i = 0; i < pSeries.m_Series.size(); ++i)
{
CChartData& data = m_Series[i];
if (i < pSeriesColor.m_Items.size() && !data.m_Color.ParseString(m_pGUI, pSeriesColor.m_Items[i].GetOriginalString().ToUTF8(), 0))
LOGWARNING("GUI: Error parsing 'series_color' (\"%s\")", utf8_from_wstring(pSeriesColor.m_Items[i].GetOriginalString()));
data.m_Points = pSeries.m_Series[i];
}
UpdateBounds();
SetupText();
}
void CChart::SetupText()
{
m_GeneratedTexts.clear();
m_TextPositions.clear();
if (m_Series.empty())
return;
const CStrW& font = GUI<CStrW>::GetSetting(this, "font");
const float buffer_zone = GUI<float>::GetSetting(this, "buffer_zone");
// Add Y-axis
m_FormatY = GUI<CStrW>::GetSetting(this, "format_y");
const float height = GetChartRect().GetHeight();
// TODO: split values depend on the format;
if (m_EqualY)
{
// We don't need to generate many items for equal values
AddFormattedValue(m_FormatY, m_RightTop.Y, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().TopLeft());
}
else
for (int i = 0; i < 3; ++i)
{
AddFormattedValue(m_FormatY, m_RightTop.Y - (m_RightTop.Y - m_LeftBottom.Y) / 3.f * i, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().TopLeft() + CPos(0.f, height / 3.f * i));
}
// Add X-axis
m_FormatX = GUI<CStrW>::GetSetting(this, "format_x");
const float width = GetChartRect().GetWidth();
if (m_EqualX)
{
CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size);
}
else
for (int i = 0; i < 3; ++i)
{
CSize text_size = AddFormattedValue(m_FormatX, m_RightTop.X - (m_RightTop.X - m_LeftBottom.X) / 3 * i, font, buffer_zone);
m_TextPositions.emplace_back(GetChartRect().BottomRight() - text_size - CPos(width / 3 * i, 0.f));
}
}
CSize CChart::AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone)
{
// TODO: we need to catch cases with equal formatted values.
CGUIString gui_str;
if (format == L"DECIMAL2")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%.2f", value);
gui_str.SetValue(buffer);
}
else if (format == L"INTEGER")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%d", std::lround(value));
gui_str.SetValue(buffer);
}
else if (format == L"DURATION_SHORT")
{
const int seconds = value;
wchar_t buffer[64];
swprintf(buffer, 64, L"%d:%02d", seconds / 60, seconds % 60);
gui_str.SetValue(buffer);
}
else if (format == L"PERCENTAGE")
{
wchar_t buffer[64];
swprintf(buffer, 64, L"%d%%", std::lround(value));
gui_str.SetValue(buffer);
}
else
{
LOGERROR("Unsupported chart format: " + format.EscapeToPrintableASCII());
return CSize();
}
return AddText(gui_str, font, 0, buffer_zone, this).GetSize();
}
void CChart::UpdateBounds()
{
if (m_Series.empty() || m_Series[0].m_Points.empty())
{
m_LeftBottom = m_RightTop = CVector2D(0.f, 0.f);
return;
}
m_LeftBottom = m_RightTop = m_Series[0].m_Points[0];
for (const CChartData& data : m_Series)
for (const CVector2D& point : data.m_Points)
{
if (fabs(point.X) != std::numeric_limits<float>::infinity() && point.X < m_LeftBottom.X)
m_LeftBottom.X = point.X;
if (fabs(point.Y) != std::numeric_limits<float>::infinity() && point.Y < m_LeftBottom.Y)
m_LeftBottom.Y = point.Y;
if (fabs(point.X) != std::numeric_limits<float>::infinity() && point.X > m_RightTop.X)
m_RightTop.X = point.X;
if (fabs(point.Y) != std::numeric_limits<float>::infinity() && point.Y > m_RightTop.Y)
m_RightTop.Y = point.Y;
}
m_EqualY = m_RightTop.Y == m_LeftBottom.Y;
if (m_EqualY)
m_RightTop.Y += 1;
m_EqualX = m_RightTop.X == m_LeftBottom.X;
if (m_EqualX)
m_RightTop.X += 1;
}