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71 lines
2 KiB
C++
71 lines
2 KiB
C++
#include "stdafx.h"
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#include "ToolButton.h"
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#include "ScenarioEditor/Tools/Common/Tools.h"
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BEGIN_EVENT_TABLE(ToolButton, wxButton)
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EVT_BUTTON(wxID_ANY, ToolButton::OnClick)
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END_EVENT_TABLE()
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ToolButton::ToolButton
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(wxWindow *parent,
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const wxString& label,
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const wxString& toolName,
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const wxSize& size,
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long style)
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: wxButton(parent, wxID_ANY, label, wxDefaultPosition, size, style),
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m_Tool(toolName)
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{
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// Explicitly set appearance, so that the button is always owner-drawn
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// (by the wxButton code), rather than initially using the native
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// (fixed colour) button appearance.
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SetSelectedAppearance(false);
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RegisterToolButton(this, toolName);
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}
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void ToolButton::OnClick(wxCommandEvent& WXUNUSED(evt))
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{
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// Toggle on/off
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if (m_Selected)
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SetCurrentTool(_T(""));
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else
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SetCurrentTool(m_Tool);
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}
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void ToolButton::SetSelectedAppearance(bool selected)
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{
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m_Selected = selected;
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if (selected)
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SetBackgroundColour(wxColour(0xee, 0xcc, 0x55));
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else
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
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}
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//////////////////////////////////////////////////////////////////////////
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BEGIN_EVENT_TABLE(ToolButtonBar, wxToolBar)
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EVT_TOOL(wxID_ANY, ToolButtonBar::OnTool)
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END_EVENT_TABLE()
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ToolButtonBar::ToolButtonBar(wxWindow* parent, int baseID)
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: wxToolBar(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER|wxTB_FLAT|wxTB_HORIZONTAL), m_Id(baseID)
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{
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}
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void ToolButtonBar::AddToolButton(const wxString& shortLabel, const wxString& longLabel, const wxBitmap& bitmap, const wxString& toolName)
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{
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AddCheckTool(m_Id, shortLabel, bitmap, wxNullBitmap, longLabel);
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m_Buttons[m_Id] = toolName;
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RegisterToolBarButton(this, m_Id, toolName);
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++m_Id;
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}
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void ToolButtonBar::OnTool(wxCommandEvent& evt)
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{
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std::map<int, wxString>::iterator it = m_Buttons.find(evt.GetId());
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wxCHECK_RET(it != m_Buttons.end(), _T("Invalid toolbar button"));
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SetCurrentTool(it->second);
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}
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