| .. |
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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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CmpPtr.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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Component.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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ComponentManager.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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ComponentManager.h
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Add AI script code to provide a cleaner API around the engine interface.
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2011-01-15 23:35:20 +00:00 |
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ComponentManagerSerialization.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ComponentTest.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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Entity.h
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
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IComponent.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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IComponent.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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InterfaceScripted.h
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
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Message.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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ParamNode.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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ParamNode.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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SimContext.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
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SimContext.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |