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Each GUI Page gets its own compartment and all ScriptInterfaces in the same thread should now use the same JS Runtime. This is required for the SpiderMonkey upgrade. Check the ticket for details. Closes #2241 Refs #1886 Refs #1966 This was SVN commit r14496.
84 lines
3 KiB
C++
84 lines
3 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "ps/Filesystem.h"
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class TestComponentScripts : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST); // ignore directory-not-found errors
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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}
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static void load_script(ScriptInterface& scriptInterface, const VfsPath& pathname)
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{
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CVFSFile file;
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TS_ASSERT_EQUALS(file.Load(g_VFS, pathname), PSRETURN_OK);
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CStr content = file.DecodeUTF8(); // assume it's UTF-8
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TSM_ASSERT(L"Running script "+pathname.string(), scriptInterface.LoadScript(pathname, content));
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}
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static void Script_LoadComponentScript(ScriptInterface::CxPrivate* pCxPrivate, VfsPath pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/components") / pathname));
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}
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static void Script_LoadHelperScript(ScriptInterface::CxPrivate* pCxPrivate, VfsPath pathname)
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{
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CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
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TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/helpers") / pathname));
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}
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void test_scripts()
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{
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if (!VfsFileExists(L"simulation/components/tests/setup.js"))
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{
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debug_printf(L"WARNING: Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js)\n");
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return;
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}
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VfsPaths paths;
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TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/components/tests/", L"test_*.js", paths));
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for (size_t i = 0; i < paths.size(); ++i)
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{
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CSimContext context;
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CComponentManager componentManager(context, ScriptInterface::CreateRuntime(), true);
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ScriptTestSetup(componentManager.GetScriptInterface());
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadComponentScript> ("LoadComponentScript");
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componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadHelperScript> ("LoadHelperScript");
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componentManager.LoadComponentTypes();
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load_script(componentManager.GetScriptInterface(), L"simulation/components/tests/setup.js");
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load_script(componentManager.GetScriptInterface(), paths[i]);
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}
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}
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};
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