0ad/source
2022-01-27 17:32:07 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Removes redundant comment about alpha test in shaders forgotten in 5cbd46de94. 2022-01-27 17:32:07 +00:00
gui Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Uses MIPs for terrain textures previews following e4455a8e8f. 2022-01-24 07:00:55 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths UnitMotion pushing improvements 2022-01-24 15:36:13 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Fix false positive; undefined variable in NetworkClient.cpp 2021-09-09 18:00:17 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Moves culling mode and front face state management to DeviceCommandContext. 2022-01-27 17:25:37 +00:00
renderer Moves culling mode and front face state management to DeviceCommandContext. 2022-01-27 17:25:37 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Remove JS_New in favour of JS::Construct in preparation for SM91 2022-01-12 16:51:32 +00:00
simulation2 UnitMotion pushing improvements 2022-01-24 15:36:13 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup. 2022-01-25 16:59:29 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00