| .. |
|
BinarySerializer.cpp
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
BinarySerializer.h
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
DebugSerializer.cpp
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
DebugSerializer.h
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
HashSerializer.cpp
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
HashSerializer.h
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
IDeserializer.cpp
|
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
|
2010-05-25 18:07:41 +00:00 |
|
IDeserializer.h
|
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
|
2010-05-25 18:07:41 +00:00 |
|
ISerializer.cpp
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
ISerializer.h
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
SerializedScriptTypes.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
|
StdDeserializer.cpp
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
StdDeserializer.h
|
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
|
2010-05-25 18:07:41 +00:00 |
|
StdSerializer.cpp
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |
|
StdSerializer.h
|
Convert serialization code to use less virtuals and allow more inlining.
|
2010-05-25 19:01:30 +00:00 |