0ad/binaries/data/mods/public/art/materials/waterfall.xml
Vladislav Belov 017aa3b736
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Adds splitted shader effects to materials
2026-05-10 23:57:27 +02:00

14 lines
601 B
XML

<?xml version="1.0" encoding="utf-8"?>
<material>
<alpha_blending/>
<renderquery name="sim_time"/>
<required_texture name="baseTex"/>
<uniform name="translation" value="0.0 -0.4"/>
<uniform name="specularPower" value="16.0"/>
<uniform name="specularColor" value="1.0 1.0 1.0"/>
<shader pass="main" effect="model_waterfall"/>
<shader pass="shadow_caster" effect="model_waterfall_shadow_caster"/>
<shader pass="silhouette_occluder" effect="model_waterfall"/>
<shader pass="wireframe" effect="model_waterfall"/>
<shader pass="wireframe_solid" effect="model_waterfall"/>
</material>