0ad/binaries/data/mods/public/art/materials/player_water.xml
Vladislav Belov 017aa3b736
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Adds splitted shader effects to materials
2026-05-10 23:57:27 +02:00

20 lines
864 B
XML

<?xml version="1.0" encoding="utf-8"?>
<material>
<shader pass="main" effect="model_water"/>
<shader pass="shadow_caster" effect="model_water_shadow_caster"/>
<shader pass="silhouette_occluder" effect="model_water"/>
<shader pass="wireframe" effect="model_water"/>
<shader pass="wireframe_solid" effect="model_water"/>
<renderquery name="water_tex"/>
<renderquery name="sky_cube"/>
<renderquery name="sim_time"/>
<required_texture name="baseTex"/>
<uniform name="translation" value="0.05 -0.05"/>
<uniform name="shininess" value="32.0"/>
<uniform name="specularStrength" value="1.5"/>
<uniform name="waviness" value="0.5"/>
<uniform name="waterTint" value="0.2 0.3 0.2"/>
<uniform name="murkiness" value="0.6"/>
<uniform name="reflectionTint" value="0.3 0.4 0.3"/>
<uniform name="reflectionTintStrength" value="0.1"/>
</material>