0ad/binaries/data/mods/public/art/materials/basic_trans_wind.xml
Vladislav Belov 017aa3b736
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Adds splitted shader effects to materials
2026-05-10 23:57:27 +02:00

18 lines
879 B
XML

<?xml version="1.0" encoding="utf-8"?>
<material>
<alpha_blending/>
<alternative material="basic_trans.xml" quality="1"/>
<define name="USE_TRANSPARENT" value="1"/>
<define name="USE_WIND" value="1"/>
<renderquery name="sim_time"/>
<required_texture name="baseTex"/>
<shader pass="main" effect="model_transparent"/>
<shader pass="shadow_caster" effect="model_transparent_solid"/>
<shader pass="silhouette_occluder" effect="model_transparent_solid"/>
<shader pass="silhouette_caster" effect="model_transparent_silhouette_caster"/>
<shader pass="reflections" effect="model_transparent_reflections"/>
<shader pass="refractions" effect="model_transparent"/>
<shader pass="wireframe" effect="model_transparent_wireframe"/>
<shader pass="wireframe_solid" effect="model_transparent_wireframe_solid"/>
<uniform name="windData" value="1.0 1.0"/>
</material>