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MacOS requires some UI-related API calls to happen on the main thread. There are several SDL functions that call UI-things, and those were, since #500 /08b4d96cf2, in a separate thread. This crashes on Catalina, instead of simply warning (see #5470). It is not the first time we had such issues, as originally the Engine was on the main thread and AtlasUI on a separate thread. That didn't work on MacOS, so the threading was inverted in #500 /08b4d96cf2, with AtlasUI on the main thread and the Engine in another thread. Unfortunately, this still wasn't enough. This formally unthreads the engine, running it on a wxTimer, to avoid these issues. Future work should focus on: - Further decoupling the simulation from the engine itself, as what Atlas really needs is a threaded simulation, not a threaded engine. - Making the simulation itself more threaded - Making it possible to do tasks asynchronously under Atlas. Refs #500 Fixes #5470 Differential Revision: https://code.wildfiregames.com/D2752 This was SVN commit r24361.
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MESSAGEPASSERIMPL
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#define INCLUDED_MESSAGEPASSERIMPL
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#include "MessagePasser.h"
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class MessagePasserImpl : public AtlasMessage::MessagePasser
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{
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NONCOPYABLE(MessagePasserImpl);
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public:
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MessagePasserImpl() = default;
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virtual void Add(AtlasMessage::IMessage* msg);
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virtual void Query(AtlasMessage::QueryMessage* qry, void(*timeoutCallback)());
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void SetTrace(bool t);
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private:
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bool m_Trace = false;
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};
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#endif // INCLUDED_MESSAGEPASSERIMPL
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