0ad/source/gui/ObjectBases/IGUIScrollBarOwner.cpp
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

69 lines
1.8 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUIScrollBarOwner.h"
#include "gui/CGUI.h"
#include "gui/IGUIScrollBar.h"
#include "gui/ObjectBases/IGUIObject.h"
IGUIScrollBarOwner::IGUIScrollBarOwner(IGUIObject& pObject)
: m_pObject(pObject)
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
delete sb;
}
void IGUIScrollBarOwner::ResetStates()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->SetBarPressed(false);
}
void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar)
{
scrollbar->SetHostObject(this);
m_ScrollBars.push_back(scrollbar);
}
const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
return m_pObject.GetGUI().GetScrollBarStyle(style);
}
void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->HandleMessage(msg);
}
void IGUIScrollBarOwner::Draw()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->Draw();
}
float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
{
return m_ScrollBars[index]->GetPos();
}