0ad/source/tools/profiler2/utilities.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

177 lines
4.5 KiB
JavaScript

// Copyright (C) 2026 Wildfire Games.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// Various functions used by several of the tiles.
const phi = (1 + Math.sqrt(5)) / 2;
function new_colour(id)
{
const hs = (id * phi) % 1 * 360;
return "hsl(" + hs + ", 100%, 70%)";
}
function graph_colour(id)
{
const hs = (id * phi) % 1 * 360;
return "hsl(" + hs + ", 70%, 50%)";
}
function concat_events(data)
{
var events = [];
data.events.forEach(function(ev)
{
ev.pop(); // remove the dummy null markers
Array.prototype.push.apply(events, ev);
});
return events;
}
function time_label(t, precision = 2)
{
if (t < 0)
return "-" + time_label(-t, precision);
if (t > 1e-3)
return (t * 1e3).toFixed(precision) + 'ms';
return (t * 1e6).toFixed(precision) + 'us';
}
function slice_intervals(data, range)
{
if (!data.intervals.length)
return { "tmin": 0, "tmax": 0, "intervals": [] };
var tmin;
var tmax;
if (range.seconds && data.frames.length)
{
tmax = data.frames[data.frames.length-1].t1;
tmin = data.frames[data.frames.length-1].t1-range.seconds;
}
else if (range.frames && data.frames.length)
{
tmax = data.frames[data.frames.length-1].t1;
tmin = data.frames[data.frames.length-1-range.frames].t0;
}
else
{
tmax = range.tmax;
tmin = range.tmin;
}
var events = { "tmin": tmin, "tmax": tmax, "intervals": [] };
for (const itv in data.intervals)
{
const interval = data.intervals[itv];
if (interval.t1 > tmin && interval.t0 < tmax)
events.intervals.push(interval);
}
return events;
}
function smooth_1D(array, i, distance)
{
let value = 0;
let total = 0;
for (let j = i - distance; j <= i + distance; j++)
{
value += array[j]*(1+distance*distance - (j-i)*(j-i));
total += (1+distance*distance - (j-i)*(j-i));
}
return value/total;
}
function smooth_1D_array(array, distance)
{
const copied = array.slice(0);
for (let i =0; i < array.length; ++i)
{
let value = 0;
let total = 0;
for (let j = i - distance; j <= i + distance; j++)
{
value += array[j]*(1+distance*distance - (j-i)*(j-i));
total += (1+distance*distance - (j-i)*(j-i));
}
copied[i] = value/total;
}
return copied;
}
function set_tooltip_handlers(canvas)
{
function do_tooltip(event)
{
var tooltips = canvas._tooltips;
if (!tooltips)
return;
var relativeX = event.pageX - canvas.getBoundingClientRect().left - window.scrollX;
var relativeY = event.pageY - canvas.getBoundingClientRect().top - window.scrollY;
var text;
for (var i = 0; i < tooltips.length; ++i)
{
var t = tooltips[i];
if (t.x0-1 <= relativeX && relativeX <= t.x1+1 && t.y0 <= relativeY && relativeY <= t.y1)
{
text = t.text();
break;
}
}
if (text)
{
if (text.length > 512)
$('#tooltip').addClass('long');
else
$('#tooltip').removeClass('long');
$('#tooltip').css('left', (event.pageX+16)+'px');
$('#tooltip').css('top', (event.pageY+8)+'px');
$('#tooltip').html(text);
$('#tooltip').css('visibility', 'visible');
}
else
{
$('#tooltip').css('visibility', 'hidden');
}
}
$(canvas).mousemove(function(event)
{
do_tooltip(event);
});
$(canvas).mouseleave(function(event)
{
$('#tooltip').css('visibility', 'hidden');
});
}
/**
* Get the specified quantile of a sorted array.
*/
function quantile(arr, q)
{
const position = (arr.length - 1) * q;
const base = Math.floor(position);
const remainder = position - base;
if (arr[base + 1] !== undefined)
return arr[base] + remainder * (arr[base + 1] - arr[base]);
return arr[base];
}