mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_REPLAYTURNMANAGER
|
|
#define INCLUDED_REPLAYTURNMANAGER
|
|
|
|
#include "lib/types.h"
|
|
#include "ps/CStr.h"
|
|
#include "simulation2/helpers/Player.h"
|
|
#include "simulation2/system/LocalTurnManager.h"
|
|
|
|
#include <js/ValueArray.h>
|
|
#include <map>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
class CSimulation2;
|
|
class IReplayLogger;
|
|
|
|
/**
|
|
* Implementation of CLocalTurnManager for replay games.
|
|
*/
|
|
class CReplayTurnManager : public CLocalTurnManager
|
|
{
|
|
public:
|
|
CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
|
|
|
|
void StoreReplayCommand(u32 turn, int player, const std::string& command);
|
|
|
|
void StoreReplayTurnLength(u32 turn, u32 turnLength);
|
|
|
|
void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
|
|
|
|
void StoreFinalReplayTurn(u32 turn);
|
|
|
|
private:
|
|
void NotifyFinishedUpdate(u32 turn, const UpdateCallback& sendEventToAll) override;
|
|
|
|
void DoTurn(u32 turn, const UpdateCallback& sendEventToAll);
|
|
|
|
static const CStr EventNameReplayFinished;
|
|
static const CStr EventNameReplayOutOfSync;
|
|
|
|
bool m_HasSyncError = false;
|
|
|
|
// Contains the commands of every player on each turn
|
|
std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
|
|
|
|
// Contains the length of every turn
|
|
std::map<u32, u32> m_ReplayTurnLengths;
|
|
|
|
// Contains all replay hash values and weather or not the quick hash method was used
|
|
std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
|
|
};
|
|
|
|
#endif // INCLUDED_REPLAYTURNMANAGER
|