0ad/source/simulation2/system/LocalTurnManager.h
animus b1627f5158 Remove redundant virtual keywords
This commit performs code cleanup to improve
code clarity and consistency:

Remove redundant 'virtual' keywords from methods that are already marked
with 'final' or 'override', as well as reducing redundant 'override
final's to 'final'.
2026-06-12 18:35:32 +02:00

49 lines
1.5 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_LOCALTURNMANAGER
#define INCLUDED_LOCALTURNMANAGER
#include "lib/types.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/system/TurnManager.h"
#include <js/TypeDecls.h>
class CSimulation2;
class IReplayLogger;
/**
* Implementation of CTurnManager for offline games.
*/
class CLocalTurnManager : public CTurnManager
{
public:
CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay);
void OnSimulationMessage(CSimulationMessage* msg) override;
void PostCommand(JS::HandleValue data) override;
void PostCommand(player_id_t playerid, JS::HandleValue data);
protected:
void NotifyFinishedOwnCommands(u32 turn) override;
void NotifyFinishedUpdate(u32 turn, const UpdateCallback& sendEventToAll) override;
};
#endif // INCLUDED_LOCALTURNMANAGER