0ad/source/simulation2/helpers/MapEdgeTiles.h
Ralph Sennhauser cc7a165365
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulatation2
and fix what needs to be fixed.

source/simulation2/system/ComponentTest.h uses cxxtest, so add cxxtest
to the deps for simulation2 target.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-08 07:10:11 +02:00

29 lines
1,015 B
C

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAP_EDGE_TILES
#define INCLUDED_MAP_EDGE_TILES
#include "lib/posix/posix_types.h"
/**
* Number of impassable, unexplorable tiles at the map border.
* Keep it in relation to the shadow blur size in CLOSTexture.
*/
static const ssize_t MAP_EDGE_TILES = 3;
#endif // INCLUDED_MAP_EDGE_TILES