0ad/source/simulation2/components/ICmpTurretHolder.h
Ralph Sennhauser cc7a165365
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulatation2
and fix what needs to be fixed.

source/simulation2/system/ComponentTest.h uses cxxtest, so add cxxtest
to the deps for simulation2 target.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-08 07:10:11 +02:00

47 lines
1.5 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPTURRETHOLDER
#define INCLUDED_ICMPTURRETHOLDER
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
#include "simulation2/system/Interface.h"
#include <js/Value.h>
#include <string>
#include <utility>
#include <vector>
class ICmpTurretHolder : public IComponent
{
public:
/**
* Returns the correlation between garrisoned turrets (their ID) and which
* turret point they occupy (name).
*/
virtual std::vector<std::pair<std::string, entity_id_t>> GetTurrets() const = 0;
/**
* Correlation between entities (ID) and the turret point they ought to occupy (name).
*/
virtual void SetInitEntities(std::vector<std::pair<std::string, entity_id_t>>&& entities) = 0;
DECLARE_INTERFACE_TYPE(TurretHolder)
};
#endif // INCLUDED_ICMPTURRETHOLDER