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Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPSOUNDMANAGER
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#define INCLUDED_ICMPSOUNDMANAGER
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#include "simulation2/system/Interface.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "maths/FixedVector3D.h"
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#include "simulation2/helpers/Player.h"
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/**
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* Interface to the engine's sound system.
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*/
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class ICmpSoundManager : public IComponent
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{
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public:
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/**
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* Start playing audio defined by a sound group file.
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* @param name VFS path of sound group .xml, relative to audio/.
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* @param source entity emitting the sound (used for positioning).
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*/
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virtual void PlaySoundGroup(const std::wstring& name, entity_id_t source) = 0;
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/**
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* Start playing audio defined by a sound group file.
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* @param name VFS path of sound group .xml, relative to audio/.
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* @param sourcePos 3d position of the sound emitter.
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*/
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virtual void PlaySoundGroupAtPosition(const std::wstring& name, const CFixedVector3D& sourcePos) = 0;
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/**
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* Start playing audio defined by a sound group file for a player.
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* @param name VFS path of sound group .xml, relative to audio/.
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* @param player the player entity.
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*/
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virtual void PlaySoundGroupForPlayer(const VfsPath& groupPath, const player_id_t playerId) const = 0;
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virtual void StopMusic() = 0;
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DECLARE_INTERFACE_TYPE(SoundManager)
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};
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#endif // INCLUDED_ICMPSOUNDMANAGER
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