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Make include-what-you-use happy with some files in source/simulatation2 and fix what needs to be fixed. source/simulation2/system/ComponentTest.h uses cxxtest, so add cxxtest to the deps for simulation2 target. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER
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#define INCLUDED_ICMPRANGEOVERLAYRENDERER
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#include "simulation2/system/Component.h"
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#include "simulation2/system/Interface.h"
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#include <js/Value.h>
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#include <string>
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class ICmpRangeOverlayRenderer : public IComponent
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{
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public:
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/**
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* Add a range overlay to this entity, for example for an aura or attack.
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*/
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virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0;
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/**
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* Delete all range overlays.
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*/
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virtual void ResetRangeOverlays() = 0;
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/**
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* Updates the overlay color to match the player color.
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*/
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virtual void UpdateColor() = 0;
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DECLARE_INTERFACE_TYPE(RangeOverlayRenderer)
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};
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#endif // INCLUDED_ICMPRANGEOVERLAYRENDERER
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