0ad/source/simulation2/components/ICmpOwnership.h
Ralph Sennhauser 2bad15b4c2
Fix includes in source/simulation2
Make include-what-you-use happy with some files in source/simulation2
and fix what needs to be fixed.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-07 20:00:49 +02:00

45 lines
1.4 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPOWNERSHIP
#define INCLUDED_ICMPOWNERSHIP
#include "simulation2/helpers/Player.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Interface.h"
#include <js/Value.h>
/**
* Player ownership.
* Owner values are either a player ID (if >= 0), or unassigned (INVALID_PLAYER).
* Sends message OwnershipChanged after it changes.
*/
class ICmpOwnership : public IComponent
{
public:
virtual player_id_t GetOwner() const = 0;
virtual void SetOwner(player_id_t playerID) = 0;
// Operates identically to SetOwner() but does not send a message.
virtual void SetOwnerQuiet(player_id_t playerID) = 0;
DECLARE_INTERFACE_TYPE(Ownership)
};
#endif // INCLUDED_ICMPOWNERSHIP