0ad/source/renderer/backend/gl
Vladislav Belov cf4a4d8fd5
Adds SwapChain as an explicit DeviceObject
It allows us more flexibility on how we control swapchain. That includes
toggling V-Sync in real time.
2026-06-08 18:26:58 +02:00
..
Buffer.cpp Prefer [[maybe_unused]] over UNUSED2 2025-07-28 13:16:37 +02:00
Buffer.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Device.cpp Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
Device.h Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
DeviceCommandContext.cpp Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
DeviceCommandContext.h Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
DeviceForward.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
Framebuffer.cpp Prefer [[maybe_unused]] over UNUSED2 2025-07-28 13:16:37 +02:00
Framebuffer.h Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
Mapping.cpp Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
Mapping.h Fix some includes in source/renderer 2025-07-07 17:45:54 +02:00
PipelineState.cpp Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
PipelineState.h Fix some includes in source/renderer 2025-07-12 12:19:41 +02:00
ShaderProgram.cpp Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
ShaderProgram.h Removes ARB (legacy OpenGL) backend 2026-02-20 22:07:38 +01:00
SwapChain.cpp Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
SwapChain.h Adds SwapChain as an explicit DeviceObject 2026-06-08 18:26:58 +02:00
Texture.cpp Replaces FALLTHROUGH macro by attribute 2026-05-22 23:25:31 +02:00
Texture.h Fixes #8057 by properly initializing atlas texture. 2025-09-17 14:31:16 +02:00