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Buffer.cpp
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Prefer [[maybe_unused]] over UNUSED2
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2025-07-28 13:16:37 +02:00 |
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Buffer.h
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Adds proper IBuffer usage instead of dynamic flag.
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2024-06-10 19:31:41 +00:00 |
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Device.cpp
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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Device.h
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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DeviceCommandContext.cpp
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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DeviceCommandContext.h
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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DeviceForward.h
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Removes ARB (legacy OpenGL) backend
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2026-02-20 22:07:38 +01:00 |
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Framebuffer.cpp
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Prefer [[maybe_unused]] over UNUSED2
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2025-07-28 13:16:37 +02:00 |
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Framebuffer.h
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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Mapping.cpp
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Fix some includes in source/renderer
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2025-07-12 12:19:41 +02:00 |
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Mapping.h
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Fix some includes in source/renderer
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2025-07-07 17:45:54 +02:00 |
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PipelineState.cpp
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Adds compute shaders support and scaling with FSR.
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2024-01-17 19:40:27 +00:00 |
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PipelineState.h
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Fix some includes in source/renderer
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2025-07-12 12:19:41 +02:00 |
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ShaderProgram.cpp
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Removes ARB (legacy OpenGL) backend
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2026-02-20 22:07:38 +01:00 |
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ShaderProgram.h
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Removes ARB (legacy OpenGL) backend
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2026-02-20 22:07:38 +01:00 |
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SwapChain.cpp
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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SwapChain.h
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Adds SwapChain as an explicit DeviceObject
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2026-06-08 18:26:58 +02:00 |
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Texture.cpp
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Replaces FALLTHROUGH macro by attribute
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2026-05-22 23:25:31 +02:00 |
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Texture.h
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Fixes #8057 by properly initializing atlas texture.
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2025-09-17 14:31:16 +02:00 |