0ad/source/maths/Rect.h
trompetin17 8c250568e7
Add scrollpanel widget
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
  or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
  are only partially visible within the scroll boundaries, improving
  visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
  within the panel's visible boundaries, preventing interaction with
  objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
  virtual space management, allowing the panel to maintain a minimum
  internal size independent of its actual on-screen dimensions. Even
  when the panel is resized, this ensures that the content respects a
  defined virtual space (with min_width and min_height), effectively
  simulating a larger internal canvas. This is particularly useful for
  large content or scenarios where a more extensive scrollable area is
  required than the current visible panel.
2024-11-12 15:01:42 -05:00

127 lines
3 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RECT
#define INCLUDED_RECT
class CSize2D;
class CVector2D;
/**
* Rectangle class used for screen rectangles. It's very similar to the MS
* CRect, but with FLOATS because it's meant to be used with OpenGL which
* takes float values.
*/
class CRect
{
public:
CRect();
CRect(const CVector2D& pos);
CRect(const CSize2D& size);
CRect(const CVector2D& upperleft, const CVector2D& bottomright);
CRect(const CVector2D& pos, const CSize2D& size);
CRect(const float l, const float t, const float r, const float b);
CRect(const CRect&);
CRect& operator=(const CRect& a);
bool operator==(const CRect& a) const;
bool operator!=(const CRect& a) const;
CRect operator-() const;
CRect operator+() const;
CRect operator+(const CRect& a) const;
CRect operator+(const CVector2D& a) const;
CRect operator+(const CSize2D& a) const;
CRect operator-(const CRect& a) const;
CRect operator-(const CVector2D& a) const;
CRect operator-(const CSize2D& a) const;
void operator+=(const CRect& a);
void operator+=(const CVector2D& a);
void operator+=(const CSize2D& a);
void operator-=(const CRect& a);
void operator-=(const CVector2D& a);
void operator-=(const CSize2D& a);
operator bool() const { return right - left > 0 && bottom - top > 0; }
/**
* @return Width of Rectangle
*/
float GetWidth() const;
/**
* @return Height of Rectangle
*/
float GetHeight() const;
/**
* Get Size
*/
CSize2D GetSize() const;
/**
* Get Position equivalent to top/left corner
*/
CVector2D TopLeft() const;
/**
* Get Position equivalent to top/right corner
*/
CVector2D TopRight() const;
/**
* Get Position equivalent to bottom/left corner
*/
CVector2D BottomLeft() const;
/**
* Get Position equivalent to bottom/right corner
*/
CVector2D BottomRight() const;
/**
* Get Position equivalent to the center of the rectangle
*/
CVector2D CenterPoint() const;
/**
* Evalutates if point is within the rectangle
* @param point CVector2D representing point
* @return true if inside.
*/
bool PointInside(const CVector2D &point) const;
CRect Scale(float x, float y) const;
bool IntersectWith(const CRect& a) const;
CRect Intersection(const CRect& a) const;
/**
* Returning CVector2D representing each corner.
*/
public:
/**
* Dimensions
*/
float left, top, right, bottom;
};
#endif // INCLUDED_RECT