mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
68 lines
2.8 KiB
C
68 lines
2.8 KiB
C
/* Copyright (C) 2025 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_BUILDVERSION
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#define INCLUDED_BUILDVERSION
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/*
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* The version of the game is built as MAJOR.MINOR.PATCH, where
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* - MAJOR is 0
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* - MINOR is incremented for each main release
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* - PATCH is incremented whenever we release a bugfix patch release
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*
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* TODO: This does not respect semver.
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*/
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#define PS_VERSION_MAJOR 0
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#define PS_VERSION_MINOR 29
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#define PS_VERSION_PATCH 0
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/*
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* When a patch version is released, it should stay simulation-compatible with
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* all the previous patch releases of the same main release. This allows players
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* to keep replaying their games and playing online against other versions of the
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* same main release.
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*
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* The "compatible patch version" is the earliest patch version with which the
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* current version is compatible. It should ideally stay at 0 all the time.
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* If the compatible patch version is bumped:
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* - a new lobby room must be opened
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* - the version of the public '0ad' mod must be bumped
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* - incompatible replays and savegames will be rotated as new folders are created
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*
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* This does not describe compatibility with the modding API. Modders are advised
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* to rely on the actual engine version.
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*/
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#define PS_SERIALIZATION_COMPATIBLE_PATCH 0
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#define STR(ver) #ver
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#define DOTCONCAT(v1, v2, v3) STR(v1) "." STR(v2) "." STR(v3)
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// See definition of PS_VERSION_* for details
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#define PS_VERSION DOTCONCAT(PS_VERSION_MAJOR, PS_VERSION_MINOR, PS_VERSION_PATCH)
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// Used in Windows .rc file
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#define PS_VERSION_WORD PS_VERSION_MAJOR,PS_VERSION_MINOR,PS_VERSION_PATCH,0
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// See definition of PS_SERIALIZATION_COMPATIBLE_PATCH for details
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#define PS_SERIALIZATION_VERSION DOTCONCAT(PS_VERSION_MAJOR, PS_VERSION_MINOR, PS_SERIALIZATION_COMPATIBLE_PATCH)
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extern wchar_t build_version[];
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#endif // INCLUDED_BUILDVERSION
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