0ad/source/gui/ObjectBases/IGUIScrollBarOwner.cpp
Ralph Sennhauser 61326cfca6
Fix some headers in gui
Make include-what-you-use happy with a part of the files in source/gui
and fix what needs to be fixed after including missing compile flags.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-07-02 13:20:13 +02:00

69 lines
1.9 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUIScrollBarOwner.h"
#include "gui/CGUI.h"
#include "gui/IGUIScrollBar.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "ps/CStr.h"
#include <utility>
IGUIScrollBarOwner::IGUIScrollBarOwner(IGUIObject& pObject)
: m_pObject(pObject)
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner() = default;
void IGUIScrollBarOwner::ResetStates()
{
for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
scrollBar->SetBarPressed(false);
}
void IGUIScrollBarOwner::AddScrollBar(std::unique_ptr<IGUIScrollBar> scrollbar)
{
scrollbar->SetHostObject(this);
m_ScrollBars.emplace_back(std::move(scrollbar));
}
const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
return m_pObject.GetGUI().GetScrollBarStyle(style);
}
void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
{
for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
if (scrollBar->IsVisible())
scrollBar->HandleMessage(msg);
}
void IGUIScrollBarOwner::Draw(CCanvas2D& canvas)
{
for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
scrollBar->Draw(canvas);
}
float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
{
return m_ScrollBars[index]->GetPos();
}