/* GUI utilities by Gustav Larsson gee@pyro.nu */ //#include "stdafx.h" #include "GUI.h" using namespace std; CGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(CGUI &GUIinstance, const CStr &Object) { // if (!GUIinstance.ObjectExists(Object)) // return NULL; return GUIinstance.m_pAllObjects.find(Object)->second; } const CGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(const CGUI &GUIinstance, const CStr &Object) { // if (!GUIinstance.ObjectExists(Object)) // return NULL; return GUIinstance.m_pAllObjects.find(Object)->second; }