/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXTRAHEADERS #define INCLUDED_SCRIPTEXTRAHEADERS // Includes occasionally-used SpiderMonkey headers for typed arrays and debug API, // with appropriate tweaks to fix warnings and build errors. (Most code should // just include ScriptTypes.h directly to get the standard jsapi.h.) #include "scriptinterface/ScriptTypes.h" // Redefine signbit to fix build error in GCC #ifndef signbit # define signbit std::signbit #endif #include "jsfriendapi.h" #include "js/AllocPolicy.h" #include "js/Array.h" #include "js/ArrayBuffer.h" #include "js/CompilationAndEvaluation.h" #include "js/Conversions.h" #include "js/ContextOptions.h" #include "js/ForOfIterator.h" #include "js/GCAPI.h" #include "js/GCHashTable.h" #include "js/SourceText.h" #include "js/Proxy.h" #include "js/Warnings.h" #include "js/experimental/TypedData.h" #include "js/friend/ErrorMessages.h" #undef signbit #endif // INCLUDED_SCRIPTEXTRAHEADERS