/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Mod.h" #include "ps/Mod.h" #include "scriptinterface/FunctionWrapper.h" #include "scriptinterface/ScriptInterface.h" extern void RestartEngine(); namespace { bool SetModsAndRestartEngine(ScriptInterface::CmptPrivate* pCmptPrivate, const std::vector& mods) { Mod::ClearIncompatibleMods(); if (!Mod::CheckAndEnableMods(*(pCmptPrivate->pScriptInterface), mods)) return false; RestartEngine(); return true; } } bool HasFailedMods(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate)) { return Mod::GetFailedMods().size() > 0; } void JSI_Mod::RegisterScriptFunctions(const ScriptRequest& rq) { ScriptFunction::Register<&Mod::GetEngineInfo>(rq, "GetEngineInfo"); ScriptFunction::Register<&Mod::GetAvailableMods>(rq, "GetAvailableMods"); ScriptFunction::Register<&Mod::GetEnabledMods>(rq, "GetEnabledMods"); ScriptFunction::Register (rq, "HasFailedMods"); ScriptFunction::Register<&Mod::GetFailedMods>(rq, "GetFailedMods"); ScriptFunction::Register<&SetModsAndRestartEngine>(rq, "SetModsAndRestartEngine"); }