/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "MapWriter.h"
#include "graphics/Camera.h"
#include "graphics/Color.h"
#include "graphics/LightEnv.h"
#include "graphics/MapIO.h"
#include "graphics/MiniPatch.h"
#include "graphics/Patch.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "lib/debug.h"
#include "lib/path.h"
#include "lib/posix/posix_types.h"
#include "lib/types.h"
#include "maths/Fixed.h"
#include "maths/FixedVector3D.h"
#include "maths/MathUtil.h"
#include "maths/Matrix3D.h"
#include "maths/NUSpline.h"
#include "maths/Vector3D.h"
#include "ps/CLogger.h"
#include "ps/FileIo.h"
#include "ps/Filesystem.h"
#include "ps/XML/XMLWriter.h"
#include "renderer/PostprocManager.h"
#include "renderer/SkyManager.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpCinemaManager.h"
#include "simulation2/components/ICmpGarrisonHolder.h"
#include "simulation2/components/ICmpObstruction.h"
#include "simulation2/components/ICmpOwnership.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpTemplateManager.h"
#include "simulation2/components/ICmpTurretHolder.h"
#include "simulation2/components/ICmpVisual.h"
#include "simulation2/components/ICmpWaterManager.h"
#include "simulation2/helpers/CinemaPath.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
#include
#include
#include
#include