/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "simulation2/system/Component.h" #include "ICmpTerrain.h" #include "ICmpObstructionManager.h" #include "ICmpRangeManager.h" #include "simulation2/MessageTypes.h" #include "graphics/Terrain.h" class CCmpTerrain : public ICmpTerrain { public: static void ClassInit(CComponentManager& UNUSED(componentManager)) { } DEFAULT_COMPONENT_ALLOCATOR(Terrain) CTerrain* m_Terrain; // not null static std::string GetSchema() { return ""; } virtual void Init(const CParamNode& UNUSED(paramNode)) { m_Terrain = &GetSimContext().GetTerrain(); } virtual void Deinit() { } virtual void Serialize(ISerializer& UNUSED(serialize)) { } virtual void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) { Init(paramNode); } virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) { CFixedVector3D normal; m_Terrain->CalcNormalFixed((x / (int)CELL_SIZE).ToInt_RoundToZero(), (z / (int)CELL_SIZE).ToInt_RoundToZero(), normal); return normal; } virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) { // TODO: this can crash if the terrain heightmap isn't initialised yet return m_Terrain->GetExactGroundLevelFixed(x, z); } virtual float GetExactGroundLevel(float x, float z) { return m_Terrain->GetExactGroundLevel(x, z); } virtual uint32_t GetVerticesPerSide() { return m_Terrain->GetVerticesPerSide(); } virtual CTerrain* GetCTerrain() { return m_Terrain; } virtual void ReloadTerrain() { // TODO: should refactor this code to be nicer CmpPtr cmpObstructionManager(GetSimContext(), SYSTEM_ENTITY); if (!cmpObstructionManager.null()) { cmpObstructionManager->SetBounds(entity_pos_t::Zero(), entity_pos_t::Zero(), entity_pos_t::FromInt(m_Terrain->GetTilesPerSide()*CELL_SIZE), entity_pos_t::FromInt(m_Terrain->GetTilesPerSide()*CELL_SIZE)); } CmpPtr cmpRangeManager(GetSimContext(), SYSTEM_ENTITY); if (!cmpRangeManager.null()) { cmpRangeManager->SetBounds(entity_pos_t::Zero(), entity_pos_t::Zero(), entity_pos_t::FromInt(m_Terrain->GetTilesPerSide()*CELL_SIZE), entity_pos_t::FromInt(m_Terrain->GetTilesPerSide()*CELL_SIZE), m_Terrain->GetVerticesPerSide()); } } virtual void MakeDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1) { CMessageTerrainChanged msg(i0, j0, i1, j1); GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg); } }; REGISTER_COMPONENT_TYPE(Terrain)