/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "gui/GUIManager.h" #include "gui/CGUI.h" #include "ps/ConfigDB.h" #include "ps/Filesystem.h" #include "ps/GameSetup/GameSetup.h" #include "ps/Hotkey.h" #include "ps/XML/Xeromyces.h" class TestGuiManager : public CxxTest::TestSuite { CConfigDB* configDB; public: void setUp() { g_VFS = CreateVfs(); TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"_test.gui", VFS_MOUNT_MUST_EXIST)); TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"mods"/"_testcache")); configDB = new CConfigDB; CXeromyces::Startup(); g_GUI = new CGUIManager(); } void tearDown() { delete g_GUI; CXeromyces::Terminate(); delete configDB; g_VFS.reset(); DeleteDirectory(DataDir()/"_testcache"); } void test_hotkeysState() { // Load up a fake test hotkey when pressing 'a'. const char* test_hotkey_name = "hotkey.test"; g_ConfigDB.SetValueString(CFG_USER, test_hotkey_name, "A"); LoadHotkeys(); // Load up a test page. const ScriptInterface& scriptInterface = *(g_GUI->GetScriptInterface()); JSContext* cx = scriptInterface.GetContext(); JSAutoRequest rq(cx); JS::RootedValue val(cx); scriptInterface.CreateObject(cx, &val); std::shared_ptr data = scriptInterface.WriteStructuredClone(JS::NullHandleValue); g_GUI->PushPage(L"hotkey/page_hotkey.xml", data, JS::UndefinedHandleValue); // Press 'a'. SDL_Event_ hotkeyNotification; hotkeyNotification.ev.type = SDL_KEYDOWN; hotkeyNotification.ev.key.keysym.sym = SDLK_a; // Init input and poll the event. InitInput(); in_push_priority_event(&hotkeyNotification); SDL_Event_ ev; while (in_poll_event(&ev)) in_dispatch_event(&ev); const ScriptInterface& pageScriptInterface = *(g_GUI->GetActiveGUI()->GetScriptInterface()); JSContext* pcx = pageScriptInterface.GetContext(); JSAutoRequest pagerq(pcx); JS::RootedValue global(pcx, pageScriptInterface.GetGlobalObject()); // Ensure that our hotkey state was synchronised with the event itself. bool hotkey_pressed_value = false; JS::RootedValue js_hotkey_pressed_value(pageScriptInterface.GetContext()); pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value); ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value); TS_ASSERT_EQUALS(hotkey_pressed_value, true); hotkey_pressed_value = false; pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value); ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value); TS_ASSERT_EQUALS(hotkey_pressed_value, true); hotkeyNotification.ev.type = SDL_KEYUP; in_push_priority_event(&hotkeyNotification); while (in_poll_event(&ev)) in_dispatch_event(&ev); hotkey_pressed_value = true; pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value); ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value); TS_ASSERT_EQUALS(hotkey_pressed_value, false); hotkey_pressed_value = true; pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value); ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value); TS_ASSERT_EQUALS(hotkey_pressed_value, false); } };